Screw Drivers — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Two small patches - v0.5.5.19 | 2025-11-06 | Good morning fellow Screw Drivers,Over the last three days we uploaded two small updates, basically patches to fix some issues with the last big update. So these are the changes we made:Fixed a bunch of bugs with chains. Now cars should not get errors or have floating chains, stop calculating etc. because of chains. There are probably still some bugs left, but I tried to fix a lot of them :)The server browser crashesd all the time. It still does, but now it restarts automatically. So multiplayer and server browser should now be working.In the multiplayer lobby, there was a lot of lagging happening. This should now also be fixed.Fixed the gene |
| Major update - Multiplayer, Gears, Chains, New Maps | 2025-10-30 | Goood morning beloved Screw Drivers,This one is a long one, so here is a TL;DR. Only one thing to note, before you dive into all the new stuff: Since Marc and me are currently busy working another project we had to accept to pay the bills, we won't be able to work much on Screw Drivers a few months. This is why we decided to make this huge update releasing everything we've worked on so far, for you to play around with and enjoy. This means, things might still be even more bugged than usual, and some things are not finished or balanced. But we wanted you to experience all of those things, instead of having to wait a couple of months for them t |
| A quick update to all of you | 2025-10-27 | Good morning to the best community,Simon here. Some of you probably already wondered why there haven’t been many updates lately, both of the game and from us devs. Don’t panic, we’re still here and alive.The reason why things went unusually slowly in the last couple of weeks is, that Marc and me had to take on another temporary project on the side, since Screw Drivers unfortunately hasn’t been performing as well as we’d hoped, and we needed to keep being able to pay our rent and feed the bugs living under our beds. I really really tried to find the time and energy to put some work into Screw Drivers as well, but it was just too much for me, a |
| ❗Update Required❗ | 2025-10-06 | Hey friends,We want to let you know about an important update.A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.You can read more about it here:https://unity.com/security/sept-2025-01As always, our priority will be on keeping our games as safe and enjoyable for everyone.Your Headup Team |
| Update | Update | Update | Update | 2025-07-30 | Gooood morning fellow Screw Drivers,we have brought several small updates over the last couple of weeks, and we gotta admit that we were just a little bit too lazy to post the patchnotes for every one of them. But now it's time to fill you in on all the things that happened in the last couple of weeks leading up to the current version of v0.5.4.25:Minor changesIn the general settings you can now enable or disable whether engines and gearboxes should provide or be provided with power through mounting holes.We moved all spawn points of challenges slightly up again, so that hopefully, cars don't spawn inside the terrain or road anymore.We also i |
| New Update brings Major Performance Optimizations and countless Bug Fixes! | 2025-06-27 | Happy Friday and welcome to the biggest performance optimization we ever did! With this update, we reprogrammed and restructured the whole project from the ground up. We took our core systems like the building editor, the driving physics and the vehicle calculation, and reassembled them freshly. We also deleted all ancient assets that were still in the project, and we reimported all the assets that are actually included in the game. All in all, we managed to reduce the RAM usage, increased FPS and reduced loading times by some margin. And most importantly, if the game did not start for you at all, now it might actually work! We hope you enjoy |
| Pretty Fly DLC, Racetrack Map and Physics Changes | 2025-04-11 | Gooood afternoon everybody, this one is a big one! ːsteamhappyː After working day and night for the last two months, without any sleep or eating, we now have one of the biggest updates ever. And not only that, we also added airplanes to the game. Since the Steam Workshop is already flooded with airplanes, we finally added proper airplane physics to the game. With our new DLC “Pretty Fly” we added a huuuuuuge map to the game with airports and floating islands. You will have airplane wings, propellers and turbines to craft your own airplanes and challenge all the six monarchs of Pretty Fly: https://store.steampowered.com/app/3500960/Screw_Drive |
| Big Announcement Stream - Thursday, April 10 at 3 pm CEST | 2025-04-07 | 👀 Something’s turning… and it’s not just screws! Big moves. Bold news! Join Simon, Mark, Nova, and Lucas if he has time! Craaazy cool stuff is happening. Don't miss it, even if you have to wake up at 3 am or skip school! (Just kidding, please don't skip school!) You’re gonna want to see this! 🔧 Screw Drivers Announcement Stream 📅 Thursday, April 10th 🕒 3 pm CEST 📍 www.twitch.tv/creactstudios Make sure to be there when the gears start turning! |
| Show and Tell #2 - '50s-Style Bus by CatBurger23 | 2025-03-06 | How long have you been playing Screw Drivers? I installed Screw Drivers on June 25th of 2024 and I've spent over 800 hours in game by now. I added the supporter pack soon after installing the game and recently bought the first DLC. How did you find out about the game, and what made you decide to play the game? I saw Scrapman playing SD on YouTube and was attracted to the game right away. During my childhood, I played a lot with LEGOs, especially LEGO Technic. I've been looking for a game which allows me to build stuff in an equal way for quite some time now, but never was able to find what I was looking for. So when I learned about SD, obviou |
| 🔥 Get your Engine roaring with the Performance+ Update V0.4.1.12! | 2025-01-29 | Greetings, Drivers! Even though it's almost February: We wish you all a happy, healthy and successful year 2025! And we are starting the new year with update v0.4.1.1.2, or as we call it: The Performance+ Update! We took the whoooooole projekt and lifted it onto the new Unity version to clean up the project and boost the Performance of the game. So this update is mostly about optimizing the game so you can either now play the game without crashing and crying or play it 3 times on the same device. Depending on your setup! So here is a list with all the stuff that changed besides the better FPS with this new Performance plus update: BETTER PERF |
| Saturday Patch | 2024-12-14 | Happy Saturday everyone, we've prepared a small patch for the bugs we introduced with the latest v0.3.15.9 update. So here is a small and sweet patch for v0.3.15.10: Bug fixes Removed the camber from offroad suspensions again. We will postpone the whole balancing of suspensions until we have time to look at all suspensions at the same time. There was a bug, where it was possible to access some DLC building parts when being in creative mode. Not ignoring the steering angle limit is now the default setting. Before it was the other way around. Added a new area on the supersonic map where you can try to drive upside down on the ceiling. Tried to |
| 🐍 Screw Drivers supports Razer's Sensa HD Haptics and Chroma peripherals! | 2024-12-10 | Greetings all! If you've been playing or following Screw Drivers for a while (since around mid-September or earlier), you may have noticed that we announced at the time that the game would be one of the early bird titles to support Razer's Sensa HD Haptics peripherals. You know, that gaming cushion that attaches to your chair and can literally kick your butt. And yes, we kept our word: Screw Drivers supports Sensa HD Haptics peripherals and the Chroma RGB ecosystem from TODAY with the update V0.3.15.9! But let's start from the beginning, with two questions: 'Why are you doing this?' and 'How should a cushion for my chair improve my gaming exp |
| 🔥 The Stunt Showdown DLC is OUT NOW; plus Update V0.3.15.9 released! | 2024-12-10 | Happy DLC Launch Tuesday everybody! This might become our longest update posting so far, and the reason for that might be that we’re releasing our very first DLC, the Stunt Showdown! If you want to support us and Screw Drivers further, you can now get the Stunt Showdown DLC and unlock Isola Tartaruga, a new volcano with lots of stunt challenges and new building blocks to pimp up your cars and impress the crowds with your jumps, tricks and style! Check it out, and thank you for all your support throughout our development. We appreciate all of you playing and enjoying our game, and joining us on this crazy adventure. We’re always eager to hear |
| 📺 Tune in for the "Stunt Showdown DLC" Announcement! | 2024-12-03 | Happy Tuesday, friends! Are those stunt challenges, a new island, and an array of amazing new building parts? YES! Today, we're excited to have a double announcement for you: because today we will not only run a broadcast, we will run it to announce our very first DLC for Screw Drivers: Stunt Showdown! The DLC is an addition to the main game and it will be available for purchase to support us and the ongoing development. Unlike the Supporter Pack, with the Stunt Showdown DLC we are going to include some more content. What exactly does it include? Tune in to our live broadcast today at 7am PST/3pm GMT/4pm CET on the Creactstudios Twitch channe |
| 🏝️ Time to show off your creativity! Join the Isola Tornanti Postcard Contest! | 2024-11-06 | 🏝️ It's time to show off your creativity: Join the Isola Tornanti Postcard Contest! 🖼️ Isola Tornanti invites all drivers and engineers to participate in our first-ever Postcard Contest! Show us how you capture the spirit, beauty, and charm of the new Isola Tornanti in a postcard image and get a chance to be featured and win a Supporter Pack DLC! Contest Details: Theme: "The Heart of Isola Tornanti" – We're looking for postcard designs that capture the new island's essence. (The postcard can be a photo/screenshot, drawn, or a video) Submission Deadline: Tuesday, December 10th, 2024 Who Can Enter: Open for anyone above the age of 16 (You nee |
| Major Update V0.3.14.1 adds a new Island, Challenges, Monarchs, and more! | 2024-10-25 | Happy Friday all! We are excited to finally announce our next milestone update right in time for the weekend! Some of you may already have an idea of what it will be. We’re introducing a brand-new island to Screw Drivers: the Isola Tornanti. This means a fresh location filled with races, new challenges, fierce Monarchs, and maybe even a handful of new parts. Here are the details for v0.3.14.1: Isola Tornanti It’s like magic—the Isola Tornanti, a massive volcanic island with two small villages, has suddenly emerged from the sea. Unlike the main island, this one is all about steep rock formations and winding mountain passes. You can even race a |
| A post about grattitude, numbers, and prospect | 2024-10-16 | Dear Screw Drivers Community, Allow me to briefly introduce myself: Dieter here, CEO and founder of Headup. I rarely get involved with communications, so reaching out to you, the players, is somewhat new to me - hoping to strike the right tone. 😊 The reason I’m writing today is to share some happy news and give you some insight into our - well, actually, your - numbers for the game. I know it’s not common practice to do this, but I feel it might be interesting for some of you. First, I’m thrilled to share that Screw Drivers has hit an outstanding milestone this week, thanks to all of you. The game has shattered expectations, with over half a |
| The "Damage Model and Car Classes" Update for Screw Drivers is live! | 2024-10-10 | Happy Thursday, friends! And what a Thursday it is! Just in case you didn't know yet: it's (the highly official) “Damage Model and Car Classes” Thursday today. And we're celebrating this with a new update for Screw Drivers! Namely with the update V0.3.13.1, which is also called the “Damage Model and Car Classes” Update. for this we completely updated the damage model, and added a new UI to visualize the health of the vehicle. There are now also 37 new car classes, you can drive against the ghost of your personal best, and much more. See for yourself: Full changelog of v0.3.10.12 Damage Model We completely updated the damage model, and at the |
| 🐍 Screw Drivers will support Razer's Sensa HD Haptics peripherals soon! | 2024-09-28 | Greetings, drivers and tinkerers! Since Razer officially announced and released a variety of Sensa HD Haptics peripherals to the market whilst RazerCon a minute ago and announced a number of supporting games as well, we are finally able to talk about it: Screw Drivers will be one of the early games in 2024 supporting Sensa HD Haptics feedback through Razer's HD Haptic gaming cushion Razer Freyja and the brand-new wireless flagship headset Razer Kraken V4 Pro! https://www.youtube.com/watch?v=U3curTeOi6E So, if you literally want to feel the various engine speeds, crashes that break down your vehicle, or different surfaces like smooth asphalt o |
| Screw Drivers - Show and Tell #1: Fancy Plane 2.1 | 2024-09-24 | Greetings everyone, Every day, we see new, unique creations shared in the Steam Workshop, and we are always stunned by how creative people can be. In Show and Tell, we are taking a deeper look at some of the great creations and the people behind those creations! In this first episode of Show and Tell, we are looking at a vehicle that is not about being on the road but more to be in the sky. How is that possible? We don’t know, but let’s see what Spectre, the creator of ‘Fancy Plane’ has to say. How long have you been playing Screw Drivers? At the time of writing, I had a combined total of around 200 hours in the game, but at the time of creat |