STEAMYDATA

Melvor Idle — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Melvor Idle 2 - Coming Soon to Steam Early Access!2025-04-23https://i.imgur.com/9ZJ2U2T.png Over the last 5 and a half years, we have dedicated our time and energy to Melvor Idle in what’s been such an incredible ride. I went from learning how to make a simple idle game to becoming one of the top paid Idle games in the genre in the span of a few years, which wouldn’t have been possible without all of you, the incredible & dedicated community. I went from working by myself in my spare time, to now working alongside a team of 3 other full-time passionate and dedicated individuals to make the best experience possible. Today, I’m extremely excited to announce the next chapter in our story - Melvor Idle 2.
Progress update on the Offline Client - Crossplay & Mobile2025-01-22Hello everyone! I thought it would be a good idea to provide an update on the progress of the Offline Client since we released it into Beta on Steam two months ago. Crossplay Compatibility In our Steam Beta announcement, we mentioned that content purchased on one platform (e.g., Steam) wouldn’t be accessible offline on another platform (e.g., Mobile). Based on your feedback, we’ve worked on a solution to address this. I'm happy to say we are implementing a system that caches and validates your purchases for up to 30 days while offline. This timer resets each time you load the game with an internet connection. This feature is the main reason t
Offline Client now available for Beta testing2024-11-19The Offline Client is now available for public Beta testing. This brings full offline functionality to Melvor Idle, allowing you to play the game without an internet connection. It is available to test on Windows, MacOS and Linux (including Steam Deck). How to access You can access the Beta test on Steam by using the Beta code offlineStage2. Your saves are shared between the Live game and the Offline client. There are no actual changes to the game itself as it runs the existing Live version, just with offline functionality. Important information about the Offline Client There's a few important considerations to take note of. 1) You must first
Game Update - 5 November 2024 - v1.3.1 ?119872024-11-05Bug Fixes Fix scaling conditional modifiers not actually scaling. This fixes the Abyssal Township Buildings that were not scaling their modifiers correctly. Fix Void Hivemind passive giving -10ms Attack Interval instead of the intended -10% Fix Wither Mythical Wizard Hat not having a passive effect Fix Nether Blast using Hollow Runes instead of Hex Runes when using combination runes Fix Cartography/Archaeology Game Guides missing Wiki links Prevent Cartography travel costs going below 0 Fix error in data schema for AttackSpellbookData Fix ItA DLC not showing in local currency on mobile.
Game Update - v1.3.12024-10-3099% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as . New Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves. Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available. Added “Select Realm” sidebar menu item that will appear if more than 2 visible Realms are available, allowing you to change Realms from here. Skills with category selection (Like Artisan Skills) will now only display categories from the Realm you are currently in. Combat will now onl
“Create a Mod” Contest 2024! $3,000 USD in cash prizes up for grabs!2024-09-03https://i.imgur.com/aXeqOvF.png Hello everyone! The team has been working hard behind the scenes and we are excited to finally announce our “Create a Mod” contest for 2024! We had some incredible submissions in 2023, so we are extremely excited to see what 2024 has to offer. We’ve partnered with Mod.io for this contest. We’ll use their website for submissions. Details around the voting process for this year are listed below, as it has changed from what we did last year. Please make sure you read this entire post carefully before making a submission. Overview The theme of this contest is “content”. This means you are tasked to create a Mod for
Update Preview - v1.3.1 - New Realm Select, Bank Filters, ItA Balancing and more2024-08-29Hello everyone! It’s been a minute since I’ve provided an update on what we’re working on behind the scenes, so I thought now would be a good chance to give you a sneak peek at the upcoming v1.3.1 update (no ETA yet). This update primarily focuses on Into the Abyss and addressing feedback we’ve received around it. Important Notes 98% of these changes relate to the Into the Abyss Expansion. This update is not yet released, and there’s no ETA just yet. Once balancing and translations are finalised, we will release it. I'd also like to release the Offline Client - Stage 2 at the same time as this update, so hopefully everything aligns and I can
Game Update - 15 August 20242024-08-15= Into the Abyss only = Atlas of Discovery only = Throne of the Herald only Update on Offline Client - Stage 2 We're still working on Stage 2 of the Offline Client which brings full offline functionality to the Desktop Clients (Stage 3 is Mobile). It's quite the task to undertake, but we're making good progress on it. Stage 2 required us to completely rewrite how the game loads in order to achieve full offline functionality. It's a bunch of stuff you'll never notice or see when we actually release the update, but its something we have to do to make it work. Stage 2 is probably the stage that takes the most amount of time. After we release it,
Game Update - 11 July 2024 - v1.3 ?115812024-07-11= Into the Abyss only = Atlas of Discovery only = Throne of the Herald only Changes & Balancing Lurker Gem - Now provides +1.2% Crit chance, -1.2% Attack Interval, -1.2% Max HP stacking up to 8 times, resetting at max stacks. Used to provide 1% bonuses for 10 stacks. Echo Walker Boots - Now provides -2.5% Attack Interval stacking up to 4 times (Stacks reset on miss). Used to provide -2% stacking 5 times. Shadeveil Cape - Chance to apply Shadeveil 100% -> 50% Shadeveil Potions - Changed chance to apply Shadeveil to 15/25/35/50%, down from 25/50/75/100% Shadeveil Potion IV only - Crit Chance +15% -> +20% Blighting Gloves - Removed -5% Attack In
Game Update - 3 July 2024 - v1.3 ?115502024-07-03= Into the Abyss only = Atlas of Discovery only New The Skill Tree dropdown menu now colour codes the available points to spend based on whether there is a node you can unlock or not (Red = no, green = yes). Added a “Clear App Cache” option to the bottom of the Character Select screen for Mobile. Fixed Fix Skill Tree dropdown menu not automatically updating points to spend after unlocking a node. Fix Township buildings not showing the total Fortification they provide. Fix being unable to select the same button twice when picking Ancient Relic level cap increases Fix Gem Preserver Scrolls being used when making non-Jewelry items in Crafting. C
Game Update - 1 July 2024 - ?115242024-07-01= Into the Abyss only = Atlas of Discovery only Translations Updated and added translations for content that was yet to be translated, as well as fixed translations for various reported issues. Fixed Fix incorrect Combination Runes used for Abyssal Spells Fix missing 2% AR on Abyssium Helmet Removed completion requirements from some items that were not meant to be tagged for completion. Fix Agility View All Passives button not showing pillar bonuses Fix some preservation chance sources in AR mode not showing in preservation sources
Game Update - 25 June 2024 - v1.3 ?115162024-06-25= Into the Abyss only = Atlas of Discovery only Changes & Balancing Reduced Tangled Grove entry cost to 2M ASC, down from 2.5M Reduced node respawn interval of Abyssium Ore and Abycite by 66% Reduced node respawn interval of Brumite Ore by 40% Reduced node respawn interval of Gloomite Ore by 20% Increased Farming Abyssal Level requirement of the first Special Plot to 7 ito match the level requirement of the first Special seed you can plan there. Fixed Fixed instances where it was possible to change actions while loading saves, causing offline progress to run on that new action rather than what you were previously training. Fix Agility Obstacl
Game Update - v1.3 ?114762024-06-20= Into the Abyss only = Atlas of Discovery only = Throne of the Herald only New Added modifier sources for bonfire interval. Changes & Balancing Refactored offline mode detection. This should assist with issues on Mobile where some scenarios result in no/hanging offline progress due to minimising the app. Fixed Fix Cooking recipe selection displaying the incorrect amount of Abyssal XP you gain per action. This was only a visual bug, and the Abyssal XP gained per action was still accurate. Fix Eldritch Eyeball dealing Normal Damage Fix Transmutation in Alt. Magic showing it rewards Abyssal XP Fix issue that allowed Abyssal Realm pets to drop o
Game Update - v1.3 ?114552024-06-19= English only until translated. = Into the Abyss only = Atlas of Discovery only New Added “Enable Sticky Bank Tabs” option in the Bank Settings. This toggles the sticky nature of the bank tabs where they remain at the top of the page when you scroll. Added a reload button to the error popup for convenience. Added icon for Barrier Regeneration Fixed Improved save load error reporting in an effort to catch potential infinite loading issues. This should also display a popup log of the issue if it's caught. Fixed incorrect Soul drop quantities on most of the ItA Monsters. Fixed Ancient Relics level cap selections being “100 -> 99” after defeatin
Game Update - v1.3 ?114312024-06-18= Into the Abyss only = Atlas of Discovery only Changes & Balancing Changed Obstacle Tier 4-2 Gloomite Ore cost to Brumite to match the Mining level requirements. Removed Chicken Soup requirement from ItA cooking recipes in favour of Abyssal Allotment items. Fixed Fixed many inconsistencies with Defence values on ItA equipment. This should fix issues where items that you want to equip for the reversed combat triangle would actually provide a negative bonus to the enemy’s damage type (rather than a positive). This change only affects accuracy. Fixed inconsistencies with strength bonus values on Javelins and Throwing Knives. Fixed cost reductio
Game Update - v1.3 ?114162024-06-17= English only until translated. = Into the Abyss only New Added option to purchase 5 new Bank Tabs in the Shop for AP (Cost increases each purchase, starting at 10K AP). Added the ability to remove compost applied to a Farming plot. Changes & Balancing Increased Blighted Roots Seed quantity from Thieving from 1 to 5 per drop. Slightly adjusted how bonus relating to Mining are worded when referring to a certain category of Mining nodes Fixed Fix issue where Epic games client wasn’t loading ItA if not using a Cloud account Fix issue where Android purchase popup was not activating. Fix issue with Golbin Raid causing a missing equipment set for
Game Update - v1.3 ?113752024-06-14= English only until translated = Into the Abyss only New Implemented a more prominent popup for when you attempt to fight in an area with the wrong damage type. The popup will let you know what Damage Type you need. Skill XP and Abyssal XP is now highlighted & colour coded in descriptions to assist with distinguishing between them. Added Skill Tree Points available to spend in Skill Tree dropdown menu Added information to Skill Trees to show how to gain Skill Tree Points Added more info about Corruption to the Corruption Menu. Corruption Menu item in Combat will now glow slightly until you click it for the first time. Just making it obvious
Game Update - v1.3 ?112622024-06-12Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number. Changes Swapped position of the new dropdown menus for save management and character selection. Fixed Fix save decoding issue related to combo effects Fix Stronghold notification not appearing with incorrect equipment Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else. Fix incorrect name for Normal Combat Triangle. Fix shop header no longer being sticky. Fix Signet half B not dropping. Fix mis-alignment for health bars in combat for iPad
Major Update - v1.32024-06-11The Major Update v1.3 has officially been released! Please disable & check your mods! It is important that you disable your mods and also check their compatibility before loading a save! Please take a local backup of your save before attempting to load with mods. Changelog + "Need to knows" We posted a news announcement yesterday regarding some important information as well as the changelog for this update. You can view that here: https://news.melvoridle.com/upcoming-v1-3-changlog-need-to-knows/ Wishlist Melvor Idle: Into the Abyss https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/
Free Content & Quality of Life updates coming in v1.32024-06-04Hello everyone! This announcement details the free content and quality of life inclusions you'll find inside the upcoming v1.3 Major Update. These major update are usually released a few days prior to the Expansion launch. Please note that v1.3 includes new content for the base game, so if you already have 100% completion, then you will need to reacquire it to equip the cape again. https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/ New Content - Strongholds Strongholds are a new Combat challenge that provides a few twists to what you're usually used to. Similar to Dungeons, Strongholds will task to you slay a pre-defined s