STEAMYDATA

ULTRAKILL — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 17d4 Changelog2026-04-25Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks Added an additional collider t
Patch 17d3 Changelog2026-04-17Added a proximity-based visual for the Cyber Grind death plane Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall Fixed the Malicious Face aiming at the player's center body instead of near their feet Changed Malicious Face's aiming system to avoid it being able to hit itself Fixed radiant Stalkers not working Fixed puppeted Mindflayers leaving their beams behind if their Deathcatcher is killed during a beam attack Reduced the hitch in 8-1 as the player enters into the exterior area Gutterman line of sight is no longer blocked by rockets Sawed-On chainsaw's durability now resets in 3 seconds when not wielded Fixed the
Patch 17d2 Changelog2026-04-15Fixed a secret room in 8-1 no longer working Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw Fixed error spam when moving a Malicious Face with the Spawner arm Fixed the intro warning screen not playing Reverted Malicious Face beams being able to direct hit the player Fixed the Malicious Face not aiming at a player ridden rocket correctly Fixed a niche coin punching tech (coins previously hit by beams can now be punched into enemies properly again) Fixed boss health bars not squishing vertically when multiple are active
Patch 17d Changelog2026-04-15Improved optimization on non-portal levels and the Cyber Grind Made the Friends leaderboard at the end of a Cyber Grind run scrollable The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the player will now be teleported above it instead of getting stuck inside Fixed enemies sometimes not dying when falling from a fatal height Fixed a broken navmesh in 2-2's first area causing a group of Soldiers to spawn in the wrong location Fixed a bug
Fraud Hotfix #22026-04-12Good luck. Have fun. Read on.General changes:Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocityLevel time leaderboards are now scrollable and will default to showing the user's own time (which is now also highlighted)Added "Wind state" tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash extension or by dashing into an enemy stepRestored "Dash Extension" speedrun techImproved consistency of "duckboost" speedrun techMade "SSJ" speedrun tech framerate independent and prioritized over dash jumpsAdded a blue hookpoint to the vent to the mai
Patch 17b2 Changelog2026-03-04Fixed default Piercer splitcoin not ignoring the same target on subsequent splits Removed most "oops" OOB preventers from 8-3's final section Fixed Mirror Reaper not having damage resistance to sawblades Mirror Reaper toxic projectiles now stop tracking the player after 2 seconds (Hopefully) fixed 8-3 Dimensional Cave getting stuck on the wrong side when the player has cleared out the cave side and then clears out the flesh side right as the portal reaches its destination Fixed 8-3 elevator to secret softlocking the player if they use a call button on the second floor Fixed two pillars in 7-3 not having the correct texture
Fraud Hotfix #12026-03-03MACHINES, WE HAVE A HOTFIX FOR YOU But before we get to the patch notes, I just wanted to take a second and say WOW. The release of Ultrakill: Layer 8 - Fraud was HUGE. We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year. More than giant multiplayer games like Apex Legends and Helldivers 2. Crazy. We also launched some new merch... Including MINOS PRIME PLUSHIES! https://i.imgur.com/XSUKUxG.png Don't wannt buy stuff?! Well we're also having a giveaway! https://i.imgur.com/jNUqdJu.png Wanna know where all our money is going?! CHARITY
LAYER 8: FRAUD2026-02-25FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAYThank you for being patient
Patch 17: FRAUD Changelog2026-02-25Additions: - Added Layer 8: FRAUD - Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony Changes: - Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam - Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits - The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x) - The standard Piercer Revolver's charge shot can now be split by coins - Beam attacks now dissipate quickly instead of disappearing suddenly - Chandeliers no longer drop from explosions (exc
FRAUD TOMORROW2026-02-24See you SOON™ https://i.imgur.com/WArXFhb.png
FRAUD NEXT WEEK2026-02-21SKIP SCHOOL.CALL OUT SICK FROM WORK.IT'S FINALLY HAPPENING.AND WE'RE NOT LYING.The New Blood Anniversary Sale is nearly here.February 23rd - March 2ndOur biggest discounts on games and merchGame updates, new drops, restocked favorites Maybe even a new friend
Fraud Development Update2025-12-15Hello Machines, Big Dave here.Now while we said that Fraud would be out this year, and while we were hoping for a Christmas or New Years miracle - unfortunately we still need some more time to complete Layer 8 of ULTRAKILL.You see, when we embarked on this upside down / inside out journey to create a layer full of lies and non-euclidean portal technology - we underestimated just how much work would go into not only getting all of these things to simply work, but also rewriting every enemy to be able to use the portals, making sound and light and reflections travel through the portals, and so on and so forth. It's been a challenge to say the l
ULTRA SUMMER 20252025-07-08Hello Machines, hot enough for you outside? You know what else is hot? These SAVINGS https://store.steampowered.com/app/1229490/ULTRAKILL/ https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/ https://i.imgur.com/MijfpDi.jpeg This NEW MERCH https://i.imgur.com/BaKhkVK.png https://i.imgur.com/DURoQrv.gif This GIVEAWAY https://i.imgur.com/rKlxvRX.jpeg And these NEW SCREENSHOTS OF LAYER 8 Indeed. The new enemy is called PROVIDENCE. BE NOT AFRAID. Here are the original concepts Do you like the one we chose, machines? A lesser angel, but no less difficult to deal with. Alas, here are some new depictions of 8-1: And 8-2 Trust nothi
Layer 8 : FRAUD - First Look2025-06-08Hello machines.Are you ready to have your world turned... upside down?Inside out?Round and round?Good... very good.Trust not your eyes, machines.ULTRAKILL: Layer 8 - FRAUD will be out this year.
Layer 8 First Look (SOON™)2025-05-26The time is nearly at hand, machines. Soon you may look upon ULTRAKILL: LAYER 8: FRAUD for the very first time. Tune in to the PC Gaming Show on June 8th: https://www.youtube.com/@pcgamer And stay tuned here for an Extended Look on the New Blood YouTube Channel: https://www.youtube.com/@NewBloodInteractive Prepare thyselves. https://store.steampowered.com/app/1229490/ULTRAKILL
Patch 16d Changelog2025-03-26Improved performance Added option to completely disable fog in the Cyber Grind Dash jumps performed via enemy step now only cost 1 bar of stamina Radiant Idols now have a rainbow-colored halo to make them easier to distinguish Alternate Shotgun can now launch dying Mindflayers Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them Insurrectionists can no longer be killed by their boulder touching a death zone Fixed the Last Used Weapon bind not remembering the last used variation Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level Fixed the scroll
Patch 16c Changelog2025-03-03Fixed the custom music option in the Cyber Grind Fixed a bug that caused the player to clip through thin ceilings Fixed the 5-2 idol room disappearing when entered Sped up punch exhaustion regeneration by 25% Removed all console logs and warnings since they caused performance hitches for some players Remember Last Used Weapon now carries over between levels Last Used Weapon bind no longer considers each variation a separate weapon Fixed the Sandbox rebuilt navmeshes not working Fixed the tutorial graphics options not working Insurrectionists are now immune to the Cyber Grind laser grid Hitting an enemy with the ground slam no longer causes th
Patch 16b Changelog2025-03-01General: Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena) Fixed game crashing on exit sometimes Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary) Death screen now correctly instantly goes to black when killed by certain methods The "First Room" option of the Teleport cheat now properly places the player in bounds Reduced ground slam shockwave delay from 0.15s to 0.1s Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin Shop te
The ULTRA_REVAMP Update2025-02-24Machines, it has been awhile indeed. But what stands before you is a complete visual and technical overhaul of ULTRAKILL. Worked upon for nearly a year. BEHOLD: And yes, your ears do not deceive you. That's the mighty KING GIZZARD AND THE LIZARD WIZARD you're hearing. As we've added not ONE, not TWO, but THREE songs from The Gizz into ULTRAKILL. (Available for your listening pleasure in the Cyber Grind.) Thanks, Lads! Now you may have some questions! Why did we do this? Well you see, much of ULTRAKILL's codebase was very messy, especially the enemy behaviors. So much so that not only would it make it harder for us (and modders) to work on the
Patch 16: The ULTRA_REVAMP Update2025-02-24Additions: Added Encore levels 0-E and 1-E Added per-material footstep and scrape sounds Added per-material environmental impact and scrape particles Added performance option for disabling environmental impact particles Added new death sequence Added new main menu Added new HUD Level Changes: Reworked all levels in Act I and Act II to improve visual parity All levels now have a baked lighting system that greatly improves performance Each type of terminal now has a unique model Each type of altar now has a unique model Red and blue skulls and altars now have different carved symbols on them to help colorblind players Added an electric wall tha