We Went Back — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Narrative Content Update Now Live! - 1.10 | 2020-05-23 | Hello everyone! Thanks so much for your continued support and feedback! A quick reminder that our Discord is now live: https://discord.gg/EUHX9SD It's booming! This patch adds some content to aid in the narrative, and improve upon the ending. In addition, the game now has Achievements! The following fixes and changes have also been included: Resolution scaling options. VSync option. ESC can now be used to leave the menu. Additional fixes to remove motion blur effect have been added. Left Controller Stick has been enabled to allow for variable walking speed when using Steam's Controller Configurations. There are now tooltips for most of the se |
| Y-Axis Inversion Patch Now Live! - 1.07 | 2020-04-21 | Hello everybody! Thanks for all your support and feedback! A quick reminder that our Discord is now live: https://discord.gg/EUHX9SD This patch introduces Y-Axis Inversion, once you get into the game just open up the menu with ESC and the toggle should be under the Options. The following fixes and changes have also been included: There were numerous ways to permanently crouch, which could break progression. These should all be fixed. The cryo door can no longer be clipped through. Some clipping on a few environment objects have been cleaned up. Something's changed with the cryotubes. And is now more in line with the backstory. The biggest bug |
| Performance Patch Now Live! - 1.06 | 2020-04-15 | Hello all! Thanks once again for all the support! A quick reminder that our Discord is now live: https://discord.gg/EUHX9SD This patch has a handful of performance enhancements mostly related to the loading between loops. In addition, the following fixes have occured (Note: They're all a little spoilery): 1. Some polaroids were appearing on the board out of order. 2. Dying over and over again now acts appropriately, and doesn't make the game bug out. 3. Dying in some repeating sections would cause all but the first two repeating rooms to contain the clue. 4. A bunch of unused maps and files have been cleaned out, resulting in some minor perfo |
| Discord is Live!! | 2020-04-10 | Hello, everyone! Thank you so much for your support, questions, feedback, and theories. In addition to the Discussion Boards we wanted to give another place for fans and supporters to mingle and muster. Here's the link and we look forward to chatting with you all! https://discord.gg/EUHX9SD XO, Dead Thread Games |
| Minor patch has just gone live! - 1.05 | 2020-04-10 | Hello again! Thank you all once again for the support! This is another smaller patch, the following changes have occured: 1. More sound tweaks, and a few additions to help guide players at times. 2. The puzzle has been slightly altered to help some players, though most players will not notice much of a change. 3. A visual bug with one of the pins has been fixed. Once again, we're watching reviews, forums, and social media closely and taking your feedback and suggestions all under consideration! We're going to have a heavier focus on bugs in the upcoming patches, as well as additional content updates. Keep an eye out! |
| Audio Overhaul patch has just gone live! - 1.04 | 2020-04-08 | Hello yet again! Thanks again for all your support, it means the world to us! This is a smaller than usual patch, the following changes have occured: 1. Numerous sound tweaks, and full 3D spatial audio has now been added to the game. 2. The lighting options have been changed to make the left-most option more noticable, ideally it should be nearly invisible against the background. Once again, we're watching reviews, forums, and social media closely and taking your feedback and suggestions all under consideration! Thank you all again so much for your support, expect more patches in the coming days. |
| Yet another patch has just gone live! - 1.03 | 2020-04-07 | Hello once again! Thanks you all for your support, it means the world to us! The following numerous fixes have been added: 1. If you had placed the pieces of the puzzle in the right order early, and collected the last piece, the game wouldn't register it as a win. 2. Some shadows of broken model poses were appearing at various parts of the game. 3. A certain event wasn't firing properly, but is now consistent. 4. Some music wasn't playing during an important part of the game. 5. Input lag has been drastically reduced. Once again, we're watching reviews, forums, and social media closely and taking it all under consideration! Thank you all agai |
| Another patch has just gone live! - 1.02 | 2020-04-06 | Hello again everyone! Thanks again for all your support, the reception continues to surprise us! We're watching reviews, forums, and social media closely and taking as much as we can into consideration! Today we have some quick fixes to a few nagging issues: There were still some clipping issues with the vent, usually not game breaking, but still a nuisance. These should all be resolved at this point. Loading between loops should have a smoother appearance to it now. The "Unlimited" option has been removed from the Options for the time being, as it was causing lag and not properly uncapping FPS. FPS options will now stick going in and out of |
| A new patch has just gone live! - 1.01 | 2020-04-05 | Hello everyone! The reception so far has been amazing, thank you all for playing! After numerous reports from players, we've pinpointed a few major bugs that have now been patched out of the game: An issue where interactions stop working after interacting with the record is now resolved. You can no longer walk backwards through the loop door when after stepping through it. You can no longer clip through the ventilation shaft. You can no longer spawn or respawn outside of bounds. There are also a few improvements to gameplay and audio, but we'll leave that for you to discover on your own! We're watching Steam and streaming platforms and we hea |