Exit the Gungeon — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Enter the Gungeon 2 coming to Steam in 2026 | 2025-04-02 | Rejoice, Gungeoneers! Kaliber has heard your prayers! Enter the Gungeon 2 is in active development and will be coming to Steam in 2026. You can wishlist it now, even if you don’t own a PC. https://store.steampowered.com/app/2339840/Enter_the_Gungeon_2/ Enter the Gungeon 2 is a reloaded, high-caliber sequel, enhanced with a new 3D art style, new weapons, new enemies, and expanded gameplay. Battle through familiar and unknown areas of the ruined Gungeon, uncovering secrets and mastering powerful weapons while destroying legions of Gundead, previously confined to the 2D plane. Choose from an expanding roster of Gungeoneers, new and old, rescue m |
| For Your Consideration | 2020-11-25 | |
| The Hello to Arms Update is Now Live! | 2020-11-13 | Edit 2020-11-23: We released another small patch today with bug fixes, see full notes here! Hey there Gungeoneers, As some of you may know, we have been hard at work on a major update to Exit the Gungeon focused on improving options for player choice, and to make the gun-switching system more enjoyable. Today we are excited to announce that this update, which we are calling “Hello to Arms,” is now available. Hello to Arms introduces the following changes: Arsenal Mode The player’s starting gun will continue to function as it does now; ever-changing based on combo, with infinite ammo. However, the player will also be able to acquire ”un-blesse |
| Hello to Arms Beta (Now Live!) | 2020-07-23 | EDIT 2020-07-28: We released a new hotfix today with more bug fixes; for full patch notes please see this post! Hey there Gungeoneers, We have been hard at work on some fairly major changes to Exit the Gungeon based on your feedback. The gun-switching based on combo level (or “Blessed” runs) proved to be fairly divisive, and while we know we cannot please everyone, we believe that we owed it to the game and to you to try and reconcile that division. We hope that we have come up with a path forward that makes the game better for all players, including those who liked the “Blessed” run system. We are calling this collection of changes “Hello to |
| Patch Notes (2.0.6) | 2020-04-01 | 2.0.6 Patch Notes Gameplay Changes / Improvements Wax Wings now give the player the ability to slow down time temporarily by pressing the Jump button Added a cooldown for Spiked Boots' effect on bosses and tightened up the hit detection (now requires you to land near the head of the enemy) Improved controller icon handling for many controllers Increased the max distance of laser sights to make Snipers more fair in very large rooms Moved the achievement unlock point in Old Red’s quest to the turn-in step instead of the reward step Charged weapons no longer fire when going through doors Added a failsafe to detect and kill enemies that are stuck |
| Patch Notes (2.0.5) | 2020-03-24 | Hey Gungeoneers, We’ve got another patch for you tonight with more control options, game improvements, and plenty of bug fixes. As always, keep the feedback and reports coming at our support form, and see the full patch notes below! We’ve seen a number of reports about Steam achievements not unlocking correctly, so we wanted to address a few here. The No Link Cable Required achievement was unlockable but wasn’t unlocked at the correct time, which is fixed in this patch. The previous patch also corrected the number of rescuable NPCs, which is 12 (but previously showed as 14 in the Steam interface). The character-specific win achievements requi |
| Patch Notes (2.0.4) | 2020-03-21 | Hey Gungeoneers, We just released a new patch today, primarily focused on balance tweaks and control options based directly on your feedback. These include changes to the combo system, new jump and dodge options, cursor customization, an optional controller cursor and support for manual reloads. Thanks as always for your feedback; please continue to provide feedback and bug reports here, and see the full patch notes below! 2.0.4 Patch Notes Balance Changes Reduced the amount of combo points required to reach early levels (0-10), and increased the points required to reach later levels (12-20). This should allow players to recover more quickly |
| Patch Notes (2.0.3) | 2020-03-20 | Hey Gungeoneers, Just wanted to provide another small patch tonight with some balance and control tweaks we’ve been working on. The immediate focus for us over the next few days is continued balance, QOL improvements and new control options (including a combined jump/dodge button, controller cursor option, and cursor customizations). As always, please keep providing feedback here, and see the full patch notes below! 2.0.3 Patch Notes Gameplay Changes / Improvements Added an Aim To Fire option: this allows controller users to fire just by aiming with the right stick, rather than requiring aiming and a separate Fire button Added an Auto-Descend |
| A Note From Dodge Roll | 2020-03-19 | Hey there Gungeoneers, On Tuesday we released Exit the Gungeon on PC and Switch, the bite-sized spin-off to our first game Enter the Gungeon. With XTG we took the opportunity to make a smaller, more arcade, more immediate game that we hoped Gungeon fans would enjoy, where we could build and test a new set of dev tools to be able to deliver better, more performant, more stable games, faster. Many of you have survived Enter the Gungeon release days on various platforms, and may even know that one of the reasons we halted development on it was due to the headache of working in an increasingly brittle engine. We wanted to give Gungeoneers somethi |
| Patch Notes (2.0.2) | 2020-03-19 | Gameplay Changes / Improvements Charged weapons now automatically begin charging whenever they’re equipped; discharge them by pressing (or releasing) the fire button. This means you can continue to press and hold fire to use charged weapons (like in ETG), or if you just repeatedly press the fire button, they will shoot when ready Fixed an issue where some guns could be fired faster than intended when the fire button was pressed rapidly, which caused both game imbalance and cramped trigger fingers Added interaction outlines to the doorways in the Marine’s second elevator to indicate that the player needs to enter a room to continue When in a w |
| Exit the Gungeon 2.0 Releases on Steam | 2020-03-17 | The latest update to Exit the Gungeon brings an arsenal of additions, updates, and tweaks to the celebrated bullet hell dungeon climber. These modifications represent a substantial overhaul to Exit the Gungeon for players on Apple Arcade and new Gungeoneers jumping in on Steam today. New Weapons, Items, Enemies, and Bosses Jump into battle with dozens of upgraded weapons and new items like the Spiked Boots, while striking down new Gundead foes including the Minecart Shotgun Kin, Bullet Cardinal, and Flying Fungun! Watch out for the return of the legendary Jammed enemy variants... Revamped Gungeon with New Rooms and Elevators Square off in a d |