STEAMYDATA

Tainted Grail: Conquest — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Tainted Grail: The Fall of Avalon is Out Now!2025-05-24Hey everyone! Just yesterday, we at Questline released our second game – Tainted Grail: The Fall of Avalon! To celebrate this milestone, we’re offering a special 80% discount here on Conquest! This might be a great way to enter the franchise, and maybe stay for longer! Here's what our latest creation looks like: https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/ Best! Questline & Awaken Realms teams
DRAGON ECLIPSE - New deck-builder from Awaken Realms!2024-02-05Hi Everyone! Today we come to you with something completely new, Avalon veterans! It's not a game from the Tainted Grail universe, but given that many of the mechanics you enjoyed in Conquest are also present here, we hope that you will like this title just as much. Moreover, due to the STEAM NEXT FEBRUARY starting today, we have prepared a demo so that everyone can try their hand in this new world completely for free. We warmly invite you to check it out for yourself. We're talking about Dragon Eclipse. Choose your Tamer and fight dangerous creatures with the help of your companions - powerful Mystlings! Travel the mysterious world of Dragon
Tainted Grail: The Fall of Avalon with HUGE patch!2023-10-04Hello Adventurers! You are already seasoned veterans of Avalon and excel in the world overrun by Wyrdness. However, the world of Tainted Grail still holds immense secrets! If you'd like to uncover them, check out our greatest and most ambitious game - Tainted Grail: The Fall of Avalon. Tainted Grail: The Fall of Avalon is a first-person open-world RPG deeply rooted in the dark myths of Arthurian legends. The world is shrouded in eternal autumn, legends are falling, and our decisions will have a crucial impact on the future of the Avalon world! Today, we are releasing the largest patch in the game's history! It's the perfect opportunity to exp
Tainted Grail: Fall of Avalon is now live!2023-03-30Hello everyone, We have an exciting update about another game set in the world of Tainted Grail that we just launched in Early Access. To celebrate its release, we are offering a 70% discount on Conquest! Some of you may remember that Tainted Grail was originally supposed to be a story-driven RPG. However, we switched gears and created both Conquest (a Rougelike-RPG experience) and The Fall of Avalon (an RPG campaign). If you purchased the early, early version of Early Access, you actually got two games in one! If you were one of those early purchasers, you should now have Tainted Grail: Fall of Avalon available in your Steam library. We invi
The Kings of Ruin are here and Tainted Grail: Conquest is 50% off to celebrate!2022-09-27Stop for a moment and listen, fellow travelers. It's not possible for us to share this information with you every day! We, as Awaken Realms, have a lot to celebrate, so we've decided to include you in the celebration as well. Now you can play Tainted Grail Conquest for lowest price ever! We hope you enjoy it and share your gameplay experience with us! But what about all this celebration? Some of you might know that already - but Tainted Grail originated as a Board Game. In 2018 we have run biggest crowdfunding campaign that funded Tainted Grail: Fall of Avalon, alongside 3 extra campaigns: Age of Legends, Last Knight and Red Death. Game was w
Patch 1.3b is live!2022-09-06Hello! We've now updated the game to version 1.3b! The patch is available on Steam and GOG, while it should hit Xbox next week. The following improvements have been added with this patch: Added missing polish localizations Fixed rare serialization problem for some settings Added currency gain scaling with Corruption to all "passive progress" currencies that required it. Have a great week!
v1.3a - Patch Notes2022-04-29Hey folks! We've just updated the game with some small (but quite important fixes). Steam and GOG are updated now, and we hope to be able to push this update to Xbox tomorrow :) ### PATCH NOTES: Terms of Service buttons changed to single press, instead of hold. We've introduced "Press Any Button" screen after launching the game to make it easier to catch a controller's focus on the game (this should resolve various issues such as "I can't accept TOS after starting the game". We've fixed a broken Seamstress passive skill (the one that was impossible to unlock on a gamepad) We've adjusted controller settings to better handle situations in which
Patch 1.3 – Xbox consoles, Steam Deck, Optimization, and Linux!2022-03-22Hello everyone! We have some great news regarding Tainted Grail: Conquest – and the main thing we want to share is that we got the game working on consoles! Here is a TL;DR version of this post! Tainted Grail: Conquest is officially available on Xbox (and included in Xbox Game Pass!) We've made some extra game optimization available for everyone (+ added font scaling) We also made some adjustments to the game on Steam Deck! ...And it also works on Linux now! We were quite busy with all that, so there are no new content/bug fixes this time, but a new patch should come out sooner or later as well ;) To celebrate: we are doing the biggest discou
ANNOUNCING TAINTED GRAIL: THE FALL OF AVALON (AGAIN :D)2021-12-21Hello everyone! You already know what's coming in today's update, right? ;) Yes, we're finally ready to show you bits and pieces of what we've been working on since we've wrapped up most of the development related to Conquest! But before we get to the main part of today's update, let us say this: thank you from the bottom of our hearts for your faith and support. It's absolutely mind-blowing that so many of you played and enjoyed Conquest! That our first game as a studio was able to grab your attention and that you've been so kind that we're staying between 90-92% positive reviews on Steam. And, let's be honest here, YOUR opinions are the onl
Patch 1.2b is live2021-10-29Hi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :) General: Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad Switching save slots will no longer reset unlocked characters and a few other things Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn. Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form Maneuver cards with Exile keyword should properly go to Grave after the first Exile. Cards and Passives: Desperate Measures (Children of Morrigan's card) should properly give Armor. Explosive Force
Patch 1.2 — Chinese, Russian, Spanish + New Content + Soundtrack now available!2021-10-21Hello everyone! It took us a while… but we’re back with a HUGE patch with a lot of cool things inside! But let us start by thanking you all for playing the game and being such an awesome community! Your support made it possible for us to work extra on the game and add a lot of awesome stuff with Patch 1.1... But we are not done and today we are super excited to invite you to Patch 1.2! There are three main things we’re bringing today — new translations of the game new content and balancing official soundtrack! So, let’s dive into the contents of this gigantic patch :) THREE NEW TRANSLATIONS You’ve been asking for this for a while now and we’r
Patch 1.1a is live!2021-09-07Hi everyone! We have a fresh patch for y'all! We've finally had some time to work on a couple of issues you've been reporting for a while now. Including the full-screen mode! :D Here are the entire patch notes for version 1.1: ART - Removed unnecessary black screen in the endless loop of Endless Power. - Treasure Guardian and Legendary Encounters in the Endless Modes have new graphics. - Ethereal minions stopped emitting a blinding light. - Warped Lightseeker and Deranged Red Priest have their VFXes restored. GAMEPLAY - Left and Right Hand Path Reforges should show correct hands xD - Death Magic card should be better at protecting minions fro
Patch 1.1: Shattered Reality is LIVE!2021-08-19Hey! After a safe beta-testing period (huge thanks to everyone who participated and shared feedback with us!), we are ready to post our very first MAJOR patch after launch. Welcome to Patch 1.1 - Shattered Reality! We are super excited to bring quite a big chunk of extra content to Tainted Grail. Before we will get to the “meat” of the patch that will bring you many hours of extra playtime - let us start with some of the things that might not be instantly visible. First of all - our team worked on extra optimization of the game and we were able to get the game working better, especially at the lower-end specification. Nothing really groundbre
Beta Access to Patch 1.1 - Introducing Endless Modes & Events!2021-08-05Hi everyone! Long time no hear ;) We've been silent for a little bit, but this doesn't mean we weren't busy! We have prepared a small surprise for you all and we really hope that you will enjoy it. You've given us so much support during Early Access and the game premiere and we definitely want to give back by creating some extra content that you will hopefully enjoy! So, let's talk about Patch 1.1 - Shattered Reality. This patch brings 3 totally new ways to play the game! First of all, we have 2 endless climbs. These are modes which are 100% gameplay-focused. You will fight an enemy after enemy until you will (eventually) fall. We found it's
Patch 1.01a is live (and it restores the All-mother's Altars!)2021-07-02Patch 1.01a is live and - among other things - it restores the All-mother's Altars. Changes in 1.01a: - All-mother's Altar should be finally available for everyone. - Altars should be visible on the minimap. - All balance changes listed in the main update should be in place now - Apostate's Ancestral Knowledge should really work only once per turn. - Apostate should put to grave Maneuvers that discard all Manuvers (or hand). - Apostate's Glimpse of Possibility second side reworked. - Eternal Return (card) is named Eternal Control (previously Passive Skill and Card shared a name). - Minor localization tweaks and fixes.
German, Polish, and French - now available! Version 1.01 is live :)2021-06-29Hello everyone! Today we have a really big patch for you, and - if you're in a hurry, here's a tl;dr! It contains The pre-final version of Translations A lot of fixes and improvements Plenty of balancing-related changes But before we get to that: we'd like to THANK YOU once again for your support. We've passed 2000 reviews on Steam this week and we're still at Very Positive... We honestly couldn't be more thankful! Thank you all for supporting us and being here with us - it means A LOT. And we hope that even a brief look at the changelog of today's patch will show it that we take your feedback seriously! (And even if sometimes we might seem s
Plans for the future & Remembering a year of Early Access2021-06-18Hey everyone! As it turns out, today is the anniversary of the game's first appearance in Early Access! Looking back, it feels really crazy how the game's changed since that time - and that we've been able to finally release it and hear so many positive things from you about it! So thank you for being with us back then - and if you weren't, today we have a quick ride down the memory lane to the early state of Conquest - and an amazing wrap-up written by lMaltel on our Wiki page. But before we get to memories and more details about our plans for the future, here's a VERY SHORT tl;dr of what's currently happening with Conquest: Soon: a big patc
Quick Hotfix - Performance on High-End PCs & Small Fixes2021-06-10Hi everyone! We're pushing a small hotfix today containing a couple of things -- but one of them may be really important for some of you. We'd really appreciate your feedback about one particular change we've made. So the most important thing in this small patch is: We've been looking hard at the issues you've reported with the game's bad performance on high-end PCs - especially the "hiccups" / small, constant framerate drops / lack of smoothness during gameplay. We think we came up with a solution and after today's patch the game should run better - and the "hiccups" shouldn't be noticable anymore. Please let us know if this helped, though!
A New Batch of Fixes [v1.00c] - Crashes & Things2021-06-09Hello, everyone! So it's almost two weeks after we've launched and we want to THANK YOU once again for your support and kindness. It is truly an amazing feeling to see the game we've worked on for so long being so positively received by its players. Thank you, really, it's just mind-blowing to see all of that positive reception we've got so far. Thank you for playing, for reviewing, for participating in so many discussions here on Steam and our Discord server and for... well, caring about the game so much that you decide to do this! We're reading everything you write and we're trying to react as fast as possible and today we have a new patch
Second Hotfix [v1.00b] & a short note on future patches2021-06-03Hello! First of all, we want to thank you all for your support! We hoped that you're going to like the game but we weren't expecting such a positive response! We're really humbled and we're trying to read everything you say, see what needs to be fixed, and prioritize fixes - because, really, the amount of feedback is so huge! :D Thank you!!! Quality of Life: Portal to the Village is more visible and has an icon on the minimap. Moonring's passives contain their minion's short description. Fixed disappearing items loot on higher resolutions. Wyrdness events shoudln't block you from progressing. Gamepad general tweaks and fixes. Blood Mage's ult