STEAMYDATA

Bright Memory: Infinite — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update Notes - October 22, 20232023-10-22Please find the list of fixes and adjustments included in this update below. Additional Features Added Steam Workshop support. (You can change the following models with the Workshop: Sheila, first-person arms, first-person legs, and guns) Added mod support. (You can now access mods from the main menu.) ▼Mod Development Manual: https://steamcommunity.com/sharedfiles/filedetails/?id=3053538813 Changed the Aim Mode when Perspective-assist is turned on. (It will now be an over-the-shoulder shot instead of in first-person perspective.) Added a steam effect to the exoskeleton armor in Perspective-assist Mode for certain actions such as the double j
Steam Workshop support has been confirmed!2023-09-29Bright Memory: Infinite Mod Workshop support is currently in the works. Secluded Orchid, a tech demo made with Unreal Engine 5, is available now! While there are no plans of a Bright Memory: Infinite remake made with Unreal Engine 5, FYQD Studio plans on utilizing Unreal Engine 5 in their upcoming works. Please look forward to what they have in store and stay tuned! Tech Demo: Secluded Orchid https://www.youtube.com/watch?v=5kJljpC5sHE Secluded Orchid was made by pure coincidence while I was out of the house one day. The 3D scenes took roughly 2 hours and 5000 8K photos, which were then used to make high quality 3D models and were eventually
Update Notes - June 5, 20232023-06-06Please find the list of fixes and adjustments included in this update below. Fixed a collision issue in the area where boars appear in Surrounded. Fixed a collision issue in the starting area of The Primordial Flood. Update Notes - June 4, 2023 Fixed an issue where leaves would appear blurred when FidelityFX™ Super Resolution was toggled on. Fixed an issue where objects would be dragged along by the player's line of sight when moving at high speed while FidelityFX™ Super Resolution was toggled on. Fixed a collision issue in the Close Call area so that Aerial Slash no longer causes the player to go out of bounds.
Update Notes - May 19, 20232023-05-20Please find the list of fixes and adjustments included in this update below. New Features and Bug Fixes (We fixed several bugs that were found in the previous version, and added Super Sampling support) The game now supports AMD FidelityFX™ Super Resolution (FSR2.2). The game now supports Intel XeSS Super Sampling 1.1. Fixed a bug where if the game was closed with perspective-assist and toon rendering turned on, the toon-rendered model would appear lighter in color upon next startup. Fixed an issue that caused the game to sometimes crash when the screen fades to black if the player launched the game in "DX12 Mode". Fixed an issue where motion
「东方游戏文化周」限时折扣2023-04-12《光明记忆:无限》正在参与由蒸汽平台主办的「东方游戏文化周」活动。 在「东方游戏文化周」活动期间,《光明记忆:无限》捆绑包将进行限时折扣。 黄金版:78元 折扣后:65元(6折) https://store.steampowered.com/bundle/23375/_/ 终极版:89元 折扣后:71元(5.5折) https://store.steampowered.com/bundle/23361/_/ 第一章 + 无限 合辑:65元 折扣后:50元(6.5折) https://store.steampowered.com/bundle/24572/_/ 【限时折扣截止2023年4月19日】 期待在「东方游戏文化周」活动与各位热爱游戏的鉴赏家们相遇。 「东方游戏文化周」游戏展活动:https://store.steampowered.com/sale/easterngamesfest
Update Notes - January 20, 20232023-01-20Please find the list of fixes and adjustments included in this update below. Additional Features Added feature that allows player to view Shelia's model while in Perspective-assist mode Mouse/keyboard: Alt key + mouse Xbox Controller: B button + right stick Added new standby motion when Perspective-assist mode is turned on Fixes Fix issue where skill motion is cut off while climbing and using skills with Perspective-assist tunred on Fixed issue where player cannot shoot when sliding and aiming at the same time with Perspective-assist turned on Fixed issue game doesn't return to Perspective-assist mode when sliding and aiming at the same time
Update Notes - January 18, 20232023-01-18Please find the list of fixes and adjustments included in this update below. Fixes Increased FOV when Perspective-assist is turned on from 80 to 90. Fixed an issue where the ammo of multiple weapons will reduce to 0 when Perspective-assist is turned on, and changing weapons quickly after reloading will cause the machine gun float in mid-air. Fixed issue where dodging multiple times consecutively in Perspective-assist mode will cause motion to be laggy. Fixed issue where Shelia's model in the swimming scene in "Changes" appears transparent when having the Cyber Rabbit costume or Rabbit School Uniform costume equipped.
Perspective-assist Mode, Rabbit Costume DLC, and Toon Rendering Update!2023-01-16Hello everyone, we've released a special update to celebrate Chinese New Year that we hope you'll enjoy! We're introducing an all-new Perspective-assist mode. When you turn it on in settings, Shelia's model will be displayed on-screen. Shelia's model will only be displayed while moving and firing a weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling. We're also introducing 2 new costume DLC's to the lineup: The Cyber Rabbit and Rabbit School Uniform. We've also added a toon redndering model to Shelia, simply press the home key in-game to switch models. New Fu
11-16-2022 Update Log (Reducing the input lag of DLSS3)2022-11-16Hello everyone! We've released a new update just in time for the release of the NVIDIA RTX4080. The input lag after turning on DLSS3 has been reduced from 38ms to 27ms. Furthermore, we will be implementing new features in the near future! We are planning on adding a perspective-assist function and new DLC skins to the game, so please look forward to them. Perspective-assist function: Will only be usable when firing while moving. The camera will be in first-person when aiming, using skills, using the Light Blade, defending, sliding, and grappling. Example screenshots with the perspective-assist function turned on:
DLSS 3 Support for RTX40 Series Graphics Boards!2022-10-13Hello everyone, In some exciting news, we have a technical update for you today. Also, FYQD-Studio is also working on a new IP, with the design phase expected to take at least 2 months. After that, you can look forward to a system update that makes full use of character skins! Technical Update NVIDIA DLSS 3 Support (Can coexist with DLSS 2.3) NVIDIA DLSS 3's “Frame Generation” Support Requirements for DLSS 3 RTX40 graphics board and latest driver Windows 10 version 21H2 and above Select "Display" from the Windows 10 settings, then select "Graphics settings" and then turn "Hardware-accelerated GPU scheduling" on Select DX12 Mode after launchin
Bright Memory: Infinite Coming to Consoles on 7/21!2022-07-14Dear Bright Memory Fans, Following Bright Memory: Infinite's PC release, we've been hard at work to prepare the game for launch on consoles and at long last, the Xbox Series X|S, PlayStation®5, and Nintendo Switch versions are around the corner! Console owners will soon be able experience the thrilling and lightning-quick mix of action and FPS elements on their devices. This wouldn't have been possible without the support and feedback of our PC player community, so we would like to take this opportunity to extend our heartfelt thanks to all of you. We hope the console releases will expose more players to the Bright Memory Series, bringing in
Update Notes - 15 March 20222022-03-15Dear Users, Please find the list of fixes and adjustments included in this update below. This latest update includes improved player mobility, UI/effect optimizations, skill balance adjustmenets, added NVIDIA Reflex 1.6 support, and many more improvements/fixes! Fixes & Adjustments Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard. Increased player movement and dash speed by 20%. Adjusted size of enemy defensive armor gauge for visual improvements. Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements. Added sound effect when enemy defensive armor gauge reaches 0. Ad
【Updated 01/29 2022】Bright Memory: Infinite2022-01-27Dear Users, Bright Memory: Infinite's special Lunar New Year update is now live! This update features two brand new DLC's (Cheongsam costumes and weapon skins), new ranged attacks for existing enemies and bosses, a special Lunar New Year-themed main menu, as well as over 40 optimizations and fixes. Additional Fixes and Optimizations Reduced enemy assault rifle damage by 20% Reduced enemy sniper rifle damage by 15% Reduced damage dealt by shield-wielding enemy by 20% Removed sniper rifle enemy soldier from aircraft Fixed issue in Close Call where sniper rifle ammo is set at 40 (only applies to new saves) Reduced the time it takes for Giant Kin
Bright Memory: Infinite Nominated for "Outstanding Visual Style" in Steam Awards2021-12-23Dear Users, We are very excited to announce that Bright Memory: Infinite has been nominated for "Outstanding Visual Style" at the 2021 Steam Awards. Thanks to the Unreal 4 Engine and Ray Tracing technologies, FYQD-Studio was able to recreate real-life locations in-game, such as the Wind and Rain Bridge from Guangxi and the Thousand-Household Miao Village in Guizhou. Not to mention the extremely detailed dark and stormy environment to suit the game's atmosphere. To celebrate this occassion, we have prepared two new DLC packs that will be free for a limited time during Chinese New Year (Jan 28 - Feb 4) for all of you who already own Bright Memo
Update Notes - 6 December 20212021-12-06Please find the list of fixes and adjustments included in this update below. Fixes & Adjustments Fixed issue where defending immediately after a counter makes player invincible. Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements. ※If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started. Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage. Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surro
Update Notes - 1 December 20212021-12-01Please find the list of fixes and adjustments included in this update below. Fixes & Adjustments Adjusted cartridge capacity for all firearm weapons - Assault rifle now holds 120 rounds and other firearm weapons have 50-100 additional rounds. Player can now enter "Aim Mode" after defending, changing weapons or changing ammo type by holding down the corresponding key for "Aim Mode". Fixed issue where changing from a full-auto weapon to a semi-auto weapon while firing will cause the semi-auto weapon to become full-auto. Increased Blitz Slash damage radius from 4m to 7m. Player now has a short period of invincibility after activating Blitz Slash
Update Notes - 28 November 20212021-11-28Please find the list of fixes and adjustments included in this update below. Fixes & Adjustments Fixed issue where "defend" automatically triggers after countering. Fixed issue where countering can cause ammo inventory to recover past maximum capacity. Reduced ammo reserve limit to 60% of previous limit. Fixed issue where sniper rifle ammo picked up by player can randomly change to 20 or 40 rounds. Fixed issue where setting "Aim Mode" to "Hold" will cause player to automatically enter scope view after cutscenes. Fixed issue where firing shotgun produces assault rifle cartridges. Optimized brightness level of "Ray Tracing: Global Illumination"
Update Notes - 26-27 November 20212021-11-27Please find the list of fixes and adjustments included in this update below. Fixes - 28 November Fixed issue where Shelia's chest area is not displayed properly during cutscenes when frame rate is below 120FPS. Fixed issue where the speaker's name at the beginning of "Changes" is incorrect. Fixes - 27 November Fixed issue where changing weapons after firing weapon can cause the weapon to have the incorrect ammo equipped. Fixed issue where changing weapons after firing weapon can cause the animation of Shelia's arm to be unusual. Fixed issue where reloading after obtaining the knife can prevent player from attacking. Fixed issue where changing
Nominate Bright Memory: Infinite for the Steam Awards!2021-11-25Hi, Bright Memory: Infinite has just been released, but we would be honored to receive your nomination for the Labor of Love award! FQYD Studios has been working on the game continuously, ever since the very first lines of code were written for the Early Access version of Bright Memory. We'd never have made it this far without you, so thank you for your continued support!
Update Notes - 24 November 20212021-11-24Please find the list of fixes and adjustments included in this update below. Fixes & Adjustments November 24 Additional Updates Fixed issue where the controller can vibrate throughout cutscenes. Added an "invincibility period" of 0.5 seconds after successful counter. The effective window for activating counter is now 0.25 seconds. Fixed issue where player can still receive damage from the flames on the ground while in the "invincibility period" of 0.5 seconds during Giant King Battle. Update Notes - 24 November 2021 Fixed issue where the the defend action cannot be activated while crouching or on top of stairs. Fixed issue where Giant King en