STEAMYDATA

Mortal Online 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Into the Vault #156 | Improved Journal, Chronicle, Aggressive Flag, Sneak Peek2026-04-01Greetings Mortals,In this new development update we will be mentioning the outcomes of our recent Party Questionnaire, covering some more items being worked on for the next update, along with asking for your feedback once again about a new proposed substantial update to the flagging system and ending with a small Sarducaa teaser image. Party System Survey ResultsIn our last development update, we asked for your feedback about various aspects of the new coming Party system, and the results are in!The vast majority of you expressed that you thought the proposed Party system would be an improvement to the game, and that it will make you more lik
Into the Vault #155 | Party System & Questionnaire2026-03-10Greetings Mortals,In this development update, we will be detailing one of the features of the upcoming patch, and in particular asking for your feedback and opinion about some things yet to be decided! New Party SystemThe Party system allows players to form a Party with each other to further aid with communication and organization when grouping up to experience content together. Players in a Party are essentially in a mini-guild, which is more temporary in nature.The expected use case for the Party system is primarily players forming on-the-spot groups in towns before embarking on a trip to complete a task or dungeon together. The ability to
Patch Notes 2.3.0.472026-03-07FixesReduce game stalls when opening and closing a bank with many items. Items now appear in the UI over multiple frames. The UI invalidation stalls got introduced with the engine upgrade and we are troubleshooting the source of the issue.Updated the helmet effect for VoIP chat to be easier to understand and sound more natural.Disabled helmet voip effect on the Ranger Armor and Khurite Splinted Helmets due to the effect now being specific to a proper full faced helmet with space inside.Fixed an issue causing a stall when performing certain actions, such as kill an enemy.Fixed an issue causing Gameplay audio setting to not be loaded properlyFi
Patch Notes 2.3.0.432026-03-04VOIPOur voice over ip (VOIP) has been rebuilt so that it plays audio using Unreal Engine 5’s audio mix instead of a separate audio system.VOIP is now affected by sound zones, like reverb in caves.VOIP from other players is now muffled if the player is behind a wall etc.VOIP from other players is now changed when the player is swimming.VOIP from other players is now slightly different when the player is wearing a helmet.You can now hear other VOIP users at a further distance.The sound falloff for VOIP is now more natural.The position of the VOIP sound is now correctly coming from the face of the speaker instead of a general area around him/her
Sprint 16 PTR is Now Open! - Read the Test Server Patch Notes Here2026-02-25The Sprint 16 PTR for our upcoming update is now available on Steam, by selecting the testpublic branch, and will be available until Monday morning CET for testing and gathering feedback.Have a read of the full patch notes below, and jump onto the PTR server to have a look for yourself!EngineThe engine has been upgraded to version 5.7.1. This increased stability and general performance of the game as well as improved light/shadow rendering.FSR has been updated to the latest version.DLSS has been updated to the latest version.Steam SDK has been updated to the latest version.EOS SDK has been updated to the latest version.VOIPOur voice over ip (
Into the Vault #154 | PTR Next Week!2026-02-18PTR Date Next WeekThe PTR for the upcoming update will begin next week on Wednesday the 25th of February!If you missed our last development update, you can view it here on our website to learn more about what we have been working on:Into the Vault #153 | New Lands Revealed, Next Patch DetailsAs usual we will be making a post just before the PTR goes up on the day with instructions on how you can get involved with the testing, along with the patch notes of what you can expect to find on the PTR server. New Patch Information As we are now further along in development of the update, there are a few additional things we have been working on which
Into the Vault #153 | New Lands Revealed, Next Patch Details2026-01-29New Lands Reveal TeaserLast night during our latest development stream, we revealed which new continent we have been working on, check out the reveal teaser video below before reading the rest of this post! New Continent Information As you will have gathered from the teaser, the next continent being worked on is indeed the strange and enigmatic land of Sarducaa!We will be releasing more information as we progress along the road to releasing this new continent, teasing various aspects of the new land and its mysteries and inhabitants.There are a few key aspects that will come alongside the eventual release of the new continent, which we find r
Patch Notes 2.2.3.92026-01-14FixesFixed a bug that made loot drop very strangely if the player died while carrying relics and being in deep water.Fixed server side crash related to dropping relics in houses.Fixed a rare issue that could cause some items to not be dropped when dying.Fixed issues with several decorations in houses not taking up the correct space when being placed and rotated.Fixed issue where you could place decorations that ended up halfway outside of the house. (This will not fixed furniture already placed halfway through houses)Fixed a rare crash when initiating a fatality.Fixed crash related to refreshing the list of spellbook spells.Fixed bug that cau
Patch Notes 2.2.3.82026-01-07FishingAdded the ability to see what nearby players are catching while fishing together.You can now see the fishing rod bending for players if they manage to get something on their hook.You now only lose a maximum of one unit of Line when failing to catch a fish.Fixed bug where you could not weapon swap or leave combat mode if you were swimming with a fishing rod in combat mode.ChangesKrampos has now left Tindrem.The damage resistance of the Oghmir clade gift 'Rock solid' now remains active when moving slowly (walking) as well as standing still.Removed an outlaw spawner too close to a Wayshrine.Improved subsystem ticking structure.FixesFixed
Patch Notes 2.2.2.792025-12-17EventsKrampos Buccus has returned to Tindrem for the Raffle of Caerus! Seek out the burning house in Tindrem's main district and plunder the belongings of one most unfortunate Tindremic noble.Added a new rare Krampos house decoration item to this year's raffle bags.Added support for a new type of random events. Veterancy / Account ItemsAdded 10 new Legacy versions of the bloodline capes, which have been recreated as they were from their original Mortal Online 1 designs.Added a new seasonal "Cloak of the Hearth", currently temporarily available for 10 Veterancy instead of 50.Added 10 new fatalities, one for each weapon group that can be bought
Patch Notes 2.2.2.642025-12-01ChangesYou now gain much less Glory when doing a supply run.Fixed a "player Archery-specific" damage bug, where certain Clade Gift buffs, Mastery buffs, Essence Orb effects & the Combat Ability 'Brace' effect were being calculated twice when affecting archery damage.This included damage increases and decreases. Effects such as Oghmir 'Stone skin', 'Rock Solid', 'Warcry'. Thursar 'Adamant', Human 'Tactician', Mastery dmg to AI, 'Low Health Damage Bonus' were affected.MagicThe Mental Leech spell has been over-performing since its last balance adjustment, where it went from being never used at all to being a little too good.There was essentially
Patch Notes 2.2.2.582025-11-19Greetings Mortals,This update comes with a heavy focus on addressing several long-standing quality of life areas.It introduces the new Ether Wayshrines, which allow you to travel around the map in a much smoother and unique way after being unlocked, the Banking Overhaul which makes using the bank an entirely fresh experience, Caravan Campsites to make dungeon content more accessible, War and Siege changes to improve the sieging experience and remove lots of old issues, balance changes to combat abilities and spells, an increase to everyone’s max Health to raise the average “Time to Kill”, loads of miscellaneous fixes and much more.Ether Waysh
Into the Vault #152 | Development Progress Update2025-10-28What's New?This development update post will focus on how the things we announced in the last Into the Vault have been progressing now that they are further along in development. To recap, the main features we’re working on for the next patch are some changes to the War mechanics, Ether Wayshrines, the Banking Overhaul and Caravan Campsites. Banking Overhaul If you missed the original post and would like to read more about what the coming changes are to the bank, you can do so by visiting our previous development update which introduced the overhaul here on our website:Into the Vault #150 | Update Info & PTR DateThe banking overhaul is coming
Into the Vault #151 | Development Update2025-09-26What's New?This development update post will go into detail about some of the key things we’re working on for the next patch, namely an update to the War mechanics, Ether Wayshrines, the Banking Overhaul and the introduction of Caravan Campsites.We have also included mention of something we have been discussing internally but that is not coming in the next patch, at the end of this post. Banking Overhaul In our last Into the Vault post we went into detail about various issues the current banking experience has, and what our plans were to address them.If you missed that post and would like to read more about what the planned changes are, you c
Patch Notes 2.2.1.222025-09-17This update comes with a wide variety of changes, with some of the key ones being:An upgrade to the latest version of Unreal Engine 5Client-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around youSome fixes to a few long standing bugs and issues such as:Mounts ending up undergroundThe in-game chat not auto scrolling to the bottom properlyAttributes affected by rings not being updated without needing to re-equip themA fix for the “any broker” filter not showing any listingsReintroducing the Fishing TaskmasterAn important balance change affecting nearly all melee combat abilitiesT
Into the Vault #150 | Update Info & PTR Date2025-09-02We are going to be releasing an update very soon, the PTR for which will be commencing this week on Friday September 5th, we hope to see you there! What is in it?This update we have been working on comes with a wide variety of changes.An upgrade to the latest version of Unreal Engine 5Client-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around youSome fixes to a few long standing bugs and issues such as: Mounts ending up underground or in the air when dismountingPlans to fix the in-game chat not auto scrolling to the bottom properly (this one is not guaranteed yet but hopeful)At
Patch Notes 2.2.0.62025-07-23Hotfix NotesFixed login issue where players that logged in successfully would still be denied by the game server and disconnected from the game.Fixed issue where players sometimes incorrectly lost only 1 nation standing point when reported for murder instead of the intended 30-point penalty.Added UI setting Show Shortcuts Row that hides the shortcut buttons from the bottom of the screen.Updated outpost region volumes to be a bit larger to help prevent getting murdercounts when fighting outside the outpost during an outpost siegeUpdated Rising Strike ability descriptionUpdated Precise Strikes animation length to be slightly slowerUpdated Gouge
Patch Notes 2.2.0.32025-07-19Fixed issue with the Raise Walker necromancy spells not working on node lines.Fixed issue with loot bags not dropping on node lines.Fixed an issue where guards would attack dominated/tamed tagmatons.Fixed issue with not being able to invite others to ride as a passenger.Fixed issue with house decorations disappearing when a node crashes.Fixed an issue causing the combat ability Riposte's overhead strike to be slower than intended, and for the sword to not be held in the initial guard position for as long as intended.Fixed an issue causing invading Tagmatons to get stuck on a specific cliff south of Meduli.Fixed issue causing certain jungle re
Patch Notes 2.2.0.02025-07-16Combat AbilitiesOne of the major new features of the Reckoning Expansion, the Combat Ability and Adrenaline system.These new and impactful additions represent the largest and most evolving change to the game’s combat to date. You will be able to unlock and use new and unique Combat Abilities for every weapon group (with the exception of Lances) including Bows. Using these Combat Abilities consumes a new resource called Adrenaline, which is generated by engaging in combat actions.Each weapon group has three unlockable Combat Abilities, which can be obtained from the Soldier and Hunting Taskmasters in towns.Unlocking Combat AbilitiesEvery Comba
Reckoning Expansion PTR is Now Open! - Read the Patch Notes Here2025-07-02The Reckoning Expansion PTR will be going live shortly today, and will be up until Monday morning CEST for testing and gathering feedback.Read the full PTR patch notes below and happy testing! https://www.mortalonline2.com/patch-notes-reckoning-ptr