STEAMYDATA

Grimm's Hollow — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Grimm's Hollow: Pocket Goods finally out on Steam!2021-06-09Check out Pocket Goods here. Hello! The artbook that I mentioned previously can now be purchased on Steam. When you purchase it, you'll find the artbook in the game's directory folder. To access it, right click on Grimm's Hollow in your Library tab, select Properties and click Browse Local Files. The fan pack will be in the folder called Pocket Goods. (These instructions are also on the Steam page). To those of you shared the game with others, or sent me kind messages about how you enjoyed it, reviewed it, drew fanart, etc., I want to let you know that it meant so much that someone thought the game was worth something. It gave me some confide
Official artbook for Grimm's Hollow is available early!2021-06-02Check out the artbook here. Thank you everyone for your support for Grimm's Hollow! If you enjoyed the experience, you can now check out a fan pack called Pocket Goods. Inside the pack is a digital artbook, wallpapers for mobile and desktop, and commentary about the game's development. It's already available on the developer's itch.io page, but if not it will also release on Steam in the middle of June. Thanks for your time!
Grimm's Hollow OST by Natbird and Hibarist is available now!2020-02-14Listen to the album here After many requests, the OST is finally available! Thank you everyone for supporting and following Grimm's Hollow over the course of the last few months. All proceeds are split between the composers and the developer. Any amount is appreciated. :)
Grimm's Hollow - Update V 1.12019-12-22Thank you to everyone who messaged me and sent an email regarding the game's bugs. Here's a breakdown of the first update: New content: "Casual" mode: after hearing feedback that some players wanted to experience the story, but found the combat very difficult or wanted to spend less time in combat, I included a mode that lowered the amount of fights and made progression easier in the game to make the game's world more accessible. You can get a baguette. Significant changes: A previously inaccessible ghost wall can now be entered. Some fights have been made easier. You gain a tiny bit of Spirit Energy when you pass out. (This was to avoid play