Gloomwood — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Full Controller Support | 2026-04-16 | This one was a long time coming, Doctors. But we think you'll agree... You're now more in control than ever before!Now this is no half-assed implementation. This is the FULL controller support you've been waiting for.Complete with rebinding!And updated tutorials:We've also added a new shop in the market plaza for you to explore:Fancy a dress, Doctor?PLEASE NOTE WE WILL BE RESETTING EVERYONE'S KEYBINDS FOR THIS UPDATE. APOLOGIES FOR THE INCONVENIENCE. SURELY YOU UNDERSTAND WHY THIS WAS NECESSARY.Meanwhile, work on The Bank continues. Good luck getting in there, Doctor... BWAHAHAHAAAAAAAAAAA |
| The Cartographer's Update | 2026-02-22 | Back from Hightown already, Doctors?Well good... there's a new store in the market district you may want to see!Take the new portal from Hightown back to the Market district. And head on over to The Prime Meridian. You can pick up some new maps while you're in there...But what's that? You couldn't even get to Hightown because you never got the seal from the Hive? Focus, Doctor! We've now made it impossible for you to miss.And I'm willing to bet the same people who missed the seal also missed the fact that you can quicksave!Well now you can choose to enable quicksaves when you start a new game, you don't even have to go into the options menu. |
| The Hightown Update | 2026-01-01 | Sorry this took a little longer than expected, Doctor:We wanted to get some cool new toys in for ya.Good luck, Doctor!Gloomwood Merch sale!New Blood Holiday Giveaway!New bundles including System Shock 2!Happy Gloom Year! |
| Prepare for Hightown | 2025-12-07 | Hello again, Doctors. Not much longer to wait now...Will Hightown be opened for the Steam Winter sale? Yes.Will Gloomwood be on sale for the Steam Winter Sale? Yes.Are you prepared for the largest, most vertical open area we've added to the game and the most sophisticated, lethal and complex enemy force we've added to the game, yet...?Probably not.But then again, neither were the Huntsmen... |
| A Tasty Little Update | 2025-07-29 | A bit of housekeeping for you, Doctors. This here is essentially everything that needed fixing, changing or improving since The Research Update: Part 2. Have a gander... General Improved chain exploding for multiple barrels/objects with the 'combustible' tag Added a giblet spawn check system to help prevent corpse giblets from spawning outside the game world Huntsman Beastform Detect Life effect now fades away when using the inventory or journal Adjusted sell pricing for serums to better match the per dose value Added falling death and impact sounds for Goatman Improved force direction for Goatman slash attacks Goatman horns are now usable in |
| The Research Update | 2025-06-28 | Well would you look at that Doctor! Two Gloomwood updates in two months? I'd say you're on a roll!During the last update we introduced research! And gave the good doctor the ability to delve into the darkness a bit...After slicing and dicing up monster bodies and combining them with jars of god knows what from around the city, the doctor gained all new abilities from the Crowmen, Goatmen and Bat Barbers.Well now, due to popular demand - you can inject multiple doses of certain serums like the Bat Barber!We've also made the labels easier to read on the monster parts you'll need to gather!But more importantly, research will now become available |
| Patch v0.1.306 | 2025-05-14 | General Improved cache handling of shader variants to reduce shader compilation stuttering Improved memory handling causing performance and stuttering issues over longer play sessions Creatures will now attack the Doctor if repeatedly attacked even while in an allied Beastform Creatures will now attack each other after repeatedly receiving friendly fire by other allies Replaced static medicine and alcohol bottles throughout the game world with interactive pickups Improved the visual FX of claw and blade trails for most creature attacks Added bundle variants for flaregun bolts and harpoons Doctor Added Beastform Doctor corpse carry viewmodels |
| Patch v0.1.305.02 (Hotfix #1) | 2025-04-17 | Patch v0.1.305.02 Bug Fixes Fixed an issue where some old saves would not load area transitions with out of date data Fixed some pickups not setting the correct loaded quantity Fixed metal crates not being destroyed by door crush triggers Fixed armor huntsmen missing some innate physical resistance |
| Patch v0.1.304.28 (The Research Update Pt. 1) | 2025-04-16 | Patch v0.1.304.28 General Research system has been added! Enter the mirror realm and take the passage to the lighthouse laboratory to start concocting A dark presence grows inside the Doctor, and it yearns to claw free The journal has received a rework, now having diegetic hand animations and new art and quality-of-life adjustments for each section The tabs for the journal can now be selected with the 1-6 Weapon Select keys The area selector for the 'Files' section of the journal can be rotated with the 'Lean Left' and 'Lean Right' keys The journal health and mind meters will now show 'Excellent' when the player is at max value The Bonesaw me |
| The Research Update | 2025-04-16 | Doctor! The old laboratory at the lighthouse is up and running again. Time to get to work... Aye, Gloomwood research is finally here, and with it this accursed town will be changed forever... but so will YOU! Collect body parts of the foul beasts roaming the city with your new BONESAW and bring them back to the lighthouse for... research. Once you've done the proper research you'll be able to collect ingredient jars and craft serums that will allow you to TRANSFORM into these monstrosities! You can currently research and turn into Goatmen (to become a walking tank), Bat Barbers (to jump oh so high and fall like a feather) and Crowmen (to move |
| Patch v0.1.303 | 2024-12-25 | Merry Christmas and Happy Holidays! We have an update for all your festive needs (and bug fixes). General Winter event has been extended to January 10th Added Winter attire for watchdogs, infected rats, crowmen, crowkings and crowbabies Added new Winter ambience for outdoor and indoor spaces Added Winter icicle props to some statues Crowkings and crowbabies are no longer marked as spoiler tagged entities Adjusted various sounds and the AI reaction to them Added player landing sound for glass shards material Slightly increased AI sight range on Full and Blood Moon Slightly increased AI non-alert dark vision range Adjusted several AI attack sta |
| Patch v0.1.302 | 2024-12-06 | General Improved player/enemy body collision handling Improved some data handling to during scene loading Coast Cliffside Fixed several AI patrols not initiating correctly Coast Tavern Fixed transition door not correctly locking during the scripted intro event Fixed guncase shotgun not being able to be picked up after shattering the glass Fixed issue where goatman could jump through attic door City Market Fixed several cabinet/padlocks in the gun shop that weren't working correctly City Market Shop Changed new playthrough inventory upgrade to 7x5 upgrade instead of 8x6 after returning the first seal. 8x6 will still be available later in the g |
| The HIVE Update | 2024-12-04 | In addition to the Hive now being in the game - basically every single major system in the game has been altered in some way. Most notably the lighting. This update is so massive we don't even know where to begin. Kind of like the upgraded briefcase you can buy after coming back from the Hive. Gloomwood is the most complex game we've ever made and has nearly a dozen people working on it at any given time. Thank you for your patience as we continue to develop its world. Next stop? The rooftops of Hightowne and the vaults of The Bank. We hope you enjoy the work we do, and if you do - all we ask is that you tell a friend, leave a review and spre |
| The Hive Progress Report | 2024-10-30 | Good doctors! We know it has been quite some time since we've updated you on Gloomwood development... So please sit back as we dig into what we've been up to... After we released the Power Station district this summer there was still much we wished to add to it... https://store.steampowered.com/news/app/1150760/view/4168723569582408911 NEW AREAS NEW FEATURES And inititally intended to release these new areas and features with a pre-hive update, however... WHAT'S BEEN TAKING SO LONG? After we released the Power Station, we noticed performance and compatibility was becoming an issue for many players. And after some deliberation we decided we wa |
| The Power Station Update | 2024-06-03 | Sorry for the slight delay, doctors. We were having some ELECTRICAL DIFFICULTIES. But today we're proud to bring you the first half of the Underport District... The Power Station. This is a MASSIVE area, perhaps even bigger than the market district! Our friendly merchant has the key you'll need to get there... And you'll have to get through Huntsmen, Fish Dogs, Watch Dogs, Bat Barbers and you'll even be re-introduced to your old friends, The Crowmen. If you want to turn the power off to get into the foreman's office and back to the Mirror Realm. But beware, when the lights go OFF the rats come OUT Good luck, doctors...after this things are go |
| The Power Station Looms | 2024-05-18 | Hello again, good doctors. In our last announcement we gave you an update on the progress of the UNDERPORT disrict. Well today I am here to tell you that the Underport is SO LARGE that we'll be splitting it into... TWO UPDATES. The Power Station... and The Hive. The first of which will be arriving... THIS MONTH! When you first arrive in the Underport district - in the distance you'll see the Lampfire Electric Co. Make your way to the pumping station... Maybe take a look through a periscope... Before making your way into the warehouses... But watch out for the WATCHDOGS! Then descend into the underbelly beneath the power station... And when yo |
| Underport Progress Report | 2024-03-29 | Hello again good doctors. Apologies for the lack of announcements over the last few months, but we've been... rather busy. And today we bring you a full report on progress of Gloomwood's upcoming Underport District. The Underport will be the largest and most interconnected district you've yet to explore in Gloomwood. Featuring not only the looping dungeon design Dillon is so fond of, but new and clever ways to approach getting both in and *out* of it. Bigger than the market. Spookier than the Tavern. More verticality than the caves. And in the depths of the Underport you'll finally find the first of the city's seals (to open the Countess' man |
| Patch v0.1.233 | 2024-01-30 | General Crouch will now release you from climbable ropes and ladders AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by Improved consistency of AI Search Behaviour contact events Increased player exposure visibility at sprint/holstered speed Buffet cabinet doors can now be opened Vanity mirror desk drawers can now be opened Merchant now sees food items as junk and will no longer buy them Improved shader variant and process handling for GPU performance Improved CPU handling for sound propagation, entity components, physics handling, VFX systems, fire |
| The Mirror Realm | 2023-12-22 | Ah, good Doctors... We have a surprise for you this holiday season! You may now enter THE MIRROR REALM! Without spoiling too much: let's just say that this realm will allow you to more easily revisit places in Gloomwood that you've been before... and may even open up some new paths! (Yes this is how we've done fast travel in a game devoid of any sort of in-game menus, HUD or UI) But that's not all! We've also improved the lightmaps and various weapon/item textures in the game! Behold that fine shotgun engraving.... We've also added many new items and treasures to the game. Including lots of new food! (that you can now gorge upon by simply pre |
| Patch v0.1.232.16 (Christmas Update) | 2023-12-22 | Note: Expect an increased game file size due to the new HDR lightmaps. General Improved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models Added inspect animation to light gem ring The canesword can now be unsheathed and charged up with a single input hold Lightmaps are now formatted for high definition range (HDR) and handle color/shadowing in a more gradual and smoother way Improved shop restock and inventory handling Added a Reset to Defaults button in the settings menu Added |