The Wandering Village — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| The Wandering Village Physical Editions releasing July 30th | 2026-04-17 | Dear Onbu Riders, As you may recall, we teased the physical PlayStation and Nintendo Switch collector's and premium editions of The Wandering Village in collaboration with Serenity Forge in July last year. We’re thrilled to announce that both editions will be released on July 30th! Pre-Orders are still live, so make sure to grab them if you’re a fan of physical editions and get some extra awesome goodies too!Cheers and thank you so much for your support,Stray Fawn Studio |
| Lowest Historical Discount & Onbu Skin DLC Release | 2025-12-08 | Dear Onbu Riders, The Wandering Village is featured on Steam this week as a Midweek Madness deal with its highest discount ever, 50% off! Our art team has been busy putting together an Onbu skin DLC, featuring 5 new Onbu skins. The DLC just launched with a 10% discount: If you already own the Collectors Edition, you can get an extra 10% off via this bundle: And if you need even more city-builders or strategy games to play during the holidays, make sure to drop by our Stray Fawn Winter Sale on Steam featuring historically lowest discounts: https://store.steampowered.com/developer/strayfawn/sale/wintersale In the meantime, we are working on a b |
| 1.1.5 Patchnotes | 2025-12-08 | Changes- Add ability to handle DLC content |
| Steam Award Nominations | 2025-11-24 | Dear Onbu RidersIt’s that time of the year again: The Steam awards just went live. With Wandering Village finally hitting 1.0 this July, we are now eligible for nominations again 🙂 We would greatly appreciate it if you nominate us! We hope you have been enjoying the game and are super happy that we finally managed to take the step out of Early Access after 2.5 years. All in all, we have now been working on The Wandering Village for 5 years! Crazy right? This is by far the biggest project we have ever made. And we’re not done! A big new update is in the works! This week, our studio is celebrating its 9th birthday. We are super grateful for al |
| 1.1.4 Patchnotes | 2025-10-06 | Changes Updated Unity version to apply a security patch |
| Quality of Life Update | 2025-09-29 | Dear Onbu Rider Thank you all so much for making The Wandering Village’s launch a success! We hope you are having as much fun playing the game as we have working on it ✨ We have been busy listening to your feedback and putting together an update that focuses on improving as many points as possible. We are happy to introduce the Quality of Life update! If you often find yourself wishing that villagers would clean up after themselves, we have great news: The Hauling Post lets you task villagers with picking resources off the floor and storing them, as well as with moving resources between buildings. Workers get a substantial boost in movement s |
| Patchnotes 1.1.3 | 2025-09-29 | What's New The new search bar allows you to quickly find any technology in the research tree! You can now build the Hauling Post, a rework of the old Worker Post. Workers employed here will pick up stuff from the ground and keep production buildings well stocked. They get a substantial boost to movement speed and carry capacity, too. Story quests and tutorials can now be collapsed into a compact format instead of disappearing completely. This should eliminate issues where players wouldn't find the quests anymore after unpinning them. We have added 5 additional sandbox options centered on construction and research, allowing you to tailor the g |
| Patchnotes v1.0.4 | 2025-08-19 | Bugfixes Fixed exception when Scavenging Trading Display was closed with right-click and then opened again Fixed scavenging buildings dumping their rewards in the middle of the village instead of storing them |
| Patchnotes v1.0.3 | 2025-08-06 | Improvements Forcibly show a quest’s side panel when a new transmission is incoming, even if that quest is unpinned Proper world-map visuals for some story-related locations Korean localization improvements Fixed unlocalized side-objective in a certain main story quest Don’t show survey prompt when closing the game Bugfixes Fixed a rare case where the “Someone wants to talk to you” prompt for side quests would not properly work, and stick around forever after showing the initial dialogue Fixed Onbu not stopping in final story location if a "Lie Down" command was issued just before issuing the "Go Home" command Fixed an issue where a scavengin |
| 1 Week since Launch - Thank You & Development Update | 2025-07-24 | Dear Onbu Rider It feels like we have only blinked once since The Wandering Village launched into 1.0, but it’s already been a week! Thank you all very much for helping to make the launch a success 🎆 We are trying hard to read through all of your feedback and have started working on several quality of life improvements for the 1.1 update, such as: Worker Management Overlay which allows you to quickly move workers and enable/disable buildings. Hauling Post which allows you to employ workers as Haulers and Sweepers with extra movement speed and carrying capacity. Research Search Bar And much more 😀 For development insights, please make sure t |
| The Wandering Village 1.0 Release | 2025-07-17 | We just launched the 1.0 version of The Wandering Village 🥳 Our team is super excited and we hope you are too. We can’t believe it’s been 5 years since we first started working on the game! Check out our new animated trailer created by Trash Studio, a Japanese animation studio: There is a 35% discount to celebrate the launch! https://store.steampowered.com/app/1121640/The_Wandering_Village What changed since Early Access? Since its Early Access in 2022, the game has received several major updates: Story Mode: Adding more lore, quests and a story-based end goal to the game. Ocean and Ruins Biome: New challenges await in the form of new gamepl |
| Patchnotes v1.0.2 | 2025-07-17 | Finally, the little surprise we promised is here! Animated intro |
| Patchnotes v1.0.2 | 2025-07-03 | About this Patch We named this patch v1.0.2 in preparation of the upcoming release. While we will not add any new features for the upcoming release, we do have a little surprise in store for everyone that will be released on July 17th! Bugfixes Fixed being able to start a research while another is still active, causing you to lose all invested resources without warning Fixed inputs not correctly reset after controller change Fixed wrong glossary descriptions: gamepad alternatives were ignored |
| Patchnotes v0.11.12 | 2025-06-24 | Bugfixes Fixed a rare exploit that could lead to Onbu continuing past the location of the story finale Fixed dialogue in story finale sometimes getting locked up Fixed parasite egg locations not being selectable prior to the eggs actually being burrowed Fixed manually placed parasite eggs not being removed by Pest Control workers if marked for harvest Fixed road visuals not updating correctly after placing construction sites on top and then cancelling them Fixed VideoPlayer rarely getting stuck at end of video, requiring manual user input to continue Fixed islands sometimes not being visible on world map in story mode Fixed one scavenging eve |
| Patchnotes v0.11.11 | 2025-06-12 | Improvements Added a new, animated start screen! Replaced story outro dialogue soundtrack Added puddle sound effect Removed some UI panels related to Early Access Changed light and fog settings for story finale Improved story cutscene backgrounds Improved story outro Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer Improved visuals for “wandering sporemoths” event Disabled mipmaps for startscreen UI assets to improve visual appearance Improvements to research tree zoom-bar layouting for gamepad Tweaked anchoring for twitch-decision popup Added one missing localization stri |
| Patchnotes v0.11.7 | 2025-05-22 | Bugfixes Fixed an issue where save files could not be loaded if they were created just after completing the “Burial at Sea” sidequest while already scavenged wreckage locations were still visible on the map |
| Story Mode Update & 1.0 Launch Date Announcement | 2025-05-20 | Dear Onbu Riders LOTS of news incoming today! TLDR version: - 1.0 release is coming July 17th to Steam, Xbox, Playstation and Switch. - We just released the Story Mode Update. - Our roadmap has been updated. - The game’s price will increase to $29.99 after the current discount. - There will be a physical edition for the game for Switch and Playstation, more infos soon. - Check out the new trailer. The time has finally come. After almost 2 years of Early Access, The Wandering Village has a 1.0 launch date. Get ready to jump back into the game on July 17th 2025, coming to Steam, Xbox, PlayStation and Nintendo Switch. We’ve been hard at work and |
| Patchnotes v0.11.6 | 2025-05-20 | Bugfixes Fixed an issue where players could get locked from making further progress in Story Mode when saving after clearing the strange rubble, but before listening to the incoming dialogue Automatically fix save files affected by the aforementioned bug - if your file was previously stuck in this state, loading it should allow you to continue with the story |
| Patchnotes v0.11.5 | 2025-05-13 | Bugfixes Fixed an issue where Onbu would walk past the final location in Story Mode if it had low trust and started shaking at that exact moment Fixed an issue where Onbu Discipliner could be used to force Onbu to move beyond the final location in Story Mode for a couple of seconds after reaching it |
| Patchnotes Story Update | 2025-05-12 | Patchnotes v0.11.4 The Story Update is here! Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. We've also added two new Onbu skins: "Sakura" can be unlocked by completing Story Mode, while "Tahoa" must be earned by beating Challenge Mode on at least 15 Hostility points. Read the patchnotes below for a detailed breakdown. We hope you enjoy the new update! What's New "Story Mode": Introduces many new characters and a main quest that sheds more light on the past - |