The Slormancer — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Slormite Chronicles #61 | 2026-05-06 | One Year Already!After our last Slormite Chronicles, which celebrated 5 years since the Early Access release, and at the same time, 5 years of Slormite Chronicles, it’s now time to celebrate the first anniversary of the game’s 1.0 release, following four years in Early Access.Give or take a month, we spent almost exactly four years in Early Access, at least twice as long as we initially expected.Unlike those Early Access years, where we pushed out as many updates as possible without really taking the time to enjoy things, this past year has been completely different. We actually got to enjoy the release, watching streams, videos, and even pla |
| Slormite Chronicles #60 | 2026-04-06 | Five Years of Slormite Chronicles!It’s all in the title. The Slormancer was released in Early Access on April 6th, 2021 (five years ago!), and we decided from that point on to publish a Slormite Chronicles every month, on the 6th.Which means we’re now celebrating the 60th (!!!) Slormite Chronicles. That’s no small milestone.If you want to see what the very first Slormite Chronicles looked like, you can check it out here! We had just launched the game in Early Access, and our emotions were all over the place, thrilled to have reached this milestone, overwhelmed by the sheer amount of feedback and reviews, and slightly desperate about how much |
| Slormite Chronicles #59 | 2026-03-06 | Update on ProgressHello everyone!In case you missed it in the last Slormite Chronicles, we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch.February was largely split between projects unrelated to The Slormancer and a short vacation break. For family reasons, the game's development pace often slows down during school holidays, which was the case in February. That being said, we still managed to make progress on several aspects of the game, particularly on the Whimsical Witch. At this point, I only have two more skills left to implement. The rest are already functioning properly and mainly ne |
| Slormite Chronicles #58 | 2026-02-06 | The Whimsical WitchHello everyone!In case you missed it at the end of January’s Chronicles, we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch.We’re reposting the teaser we shared in the previous Chronicles, and then we’ll take a closer look at some of the Witch’s core mechanics.Up until now, the classes we’ve worked on were almost entirely complete before we started sharing information or visuals. We usually had plenty of GIFs and in-game footage ready to showThis time, things are a bit different. Since we are currently developing the class, I’m constrained by the assets that are already i |
| Slormite Chronicles #57 | 2026-01-06 | Happy New Year everyone! Just like last year (and the year before that… and the one before that), this Chronicle is a recap of the past year. That said, this time we actually have quite a lot to share, so make sure to read all the way through! A Year of Chronicles: 2025 EditionFun fact: You may not know this but we publish the Slormite Chronicles devlog every 6th of the month, which is the day The Slormancer was released (on April 6, 2021). Everytime we publish a Slormite Chronicles, the game gets one month older, and it is currently 4 years and 9 months old. The actual out-of-Early Access release was on May 13, 2025, so it is actually 8 mont |
| Slormite Chronicles #56 | 2025-12-06 | Hello everyone and welcome to The Slormite Chronicles #56! This month, we’re taking a look back at the work we've accomplished in November. As mentioned in our previous Slormite Chronicles, we started from scratch on a new class. This time, unlike our experiments with the Rogue Mode, there were no nasty surprises, everything turned out to be quite smooth and straightforward. We weren’t sure what challenges we would face, nor were we certain this would be the class we’d add, but for now, all signs are green. Creating a Class The design of the first three classes dates back nearly two years before Early Access, more than six years for us, and i |
| Slormite Chronicles #55 | 2025-11-06 | Hello everyone and welcome to The Slormite Chronicles #55! A Little Word About the Slormite Chronicles Since the game’s release, we’ve stopped following a strict roadmap like we did during Early Access. We also don’t have a specific “end goal” in mind that would mark The Slormancer as “complete” or signal a point where we should stop developing updates. Right now, we’re simply trying to follow our inspiration. Without a clear post–Early Access plan, that means we’ve been experimenting here and there, trying things that don’t always lead to meaningful or well-integrated content. Back in Early Access, creating new missions or Slorm Reapers felt |
| Slormite Chronicles #54 | 2025-10-06 | Hello everyone and welcome to The Slormite Chronicles #54! In the last Slormite Chronicles, we talked about several questions we were asking ourselves regarding the future of the game’s development, things like our sales model (DLCs, paid cosmetics, expansions, etc.) and the direction for the fifth game mode. We received a big number of responses, probably more than ever before in a Slormite Chronicles. It was really interesting to read through them all, and it helped us make some key decisions. Toward an Expansion As for updates and the overall development model, we’ve decided to focus on creating a large expansion that will include everythi |
| Slormite Chronicles #53 | 2025-09-06 | Hello everyone and welcome to The Slormite Chronicles #53! We’ve been back at work since Monday, and as you can imagine, we haven’t made huge progress in just five days. Right now, we’re mostly at the brainstorming stage, not only about a potential upcoming update, but more broadly about how we want to organize the future of The Slormancer’s development and the new content we’d like to add. It’s always a bit tricky to talk about possible additions. Whenever we say “we’d like to add this or that,” many players understandably take it as a promise. So here’s a quick disclaimer: everything we’ll talk about today is still just ideas. Nothing is fi |
| Slormite Chronicles #52 | 2025-08-06 | Hello everyone and welcome to The Slormite Chronicles #52! We’re dropping in with a little Chronicle before vanishing once again into the warm embrace of summer. It’s official: we're on vacation! 😎 A few weeks ago, we released a patch mostly focused on bug fixes (which may have sneakily introduced a couple of new bugs). Since then, my biggest achievement has probably been the creation of the highly artistic banner for this Chronicle, a true masterpiece. Apart from that, we haven't made any serious progress, we’ve been recharging our batteries and taking some time away from the game. And honestly, it feels great after 8 years of development. |
| The Slormancer v1.0.2: is now available | 2025-07-21 | Hello everyone! The 1.0.2 patch is now live on the Default Branch. Mostly focused on fixing bugs. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. Disabled: The Skill is cast at the position of the cursor at the moment of activation. Bugs Fixes Important Fixed the issue preventing the game to start at fullscreen (I think). General Defeating an Obelisk of Illusion should now immediately grant 3 Choices for the next Challenge in The Great Forge. Life and Mana Lock greyed parts should now be displayed properly |
| The Slormancer v1.0.2: Patch Notes | 2025-07-09 | Hello everyone! The 1.0.2 patch is now live on the Experimental Branch. Mostly focused on fixing bugs. Just in case I've broken something while fixing another, this patch will stay on the Experimental Branch for a few days, until I'm sure that everything is working properly. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. Disabled: The Skill is cast at the position of the cursor at the moment of activation. Bugs Fixes Important Fixed the issue preventing the game to start at fullscreen (I think). General D |
| Slormite Chronicles #51 | 2025-07-06 | Hello everyone! Welcome to Slormite Chronicles #51. I've been pretty quiet over the past few weeks, but I've actually been hard at work squashing bugs. Since launch, I've compiled a list of about 100–150 bugs, ranging in importance, mostly caused by odd interactions between different effects. I’m happy to say I’m almost done with that list! One thing I managed to fix is the screen resolution issue on startup, I've got that going on for me, which is nice. Obviously, reaching a state of zero bugs is nearly impossible, but now that I’ve taken care of so many, I finally feel like I can move on to something else (like actual content!). As I mentio |
| The Slormancer: Hotfix 1.0.1e | 2025-06-12 | Don't mind me, I'm fixing a few details. One is important though: The Final cutscene after defeating The Slormancer should now be properly played. Since there were no way for me to figure out if a player saw said cinematic or not, it will be trigerred once you log into the game if you've defeated The Slormancer even if you saw it once. Dark Ritual should now properly cause Skills to cost Life. Thundestruck should now deal the proper amount of damage when triggered with Blazingspark Amulet. Holding Left Mouse Button while the Next Wave is automatically triggered in the Great Forge should no longer register when the button is released. |
| The Slormancer v1.0.1: is now available | 2025-06-10 | Hello everyone! Patch 1.0.1 is now live on the Default Branch. Here is the full list of changes: Additions and Quality of Lifes Added a few QoLs to Rick Manalan's Reinforcement: Right-Clicking on an Item to send it to The Slormitizer will now always re-equip the previous Item. Adding an Equipment to The Slormitizer will now immediately add the proper Slormite to The Slormitizer. Pressing SHIFT will now send 10 Slormelines / Slormandrites to the Slormitizer, and pressing ALT will send 100. In Rick Manalan's Merge Menu, you can now select 1, 3, 10, 100 and Max as Craft values. Pure Stats will now display !, !! and !!! based on the Max possible |
| Slormite Chronicles #50 | 2025-06-06 | Hello everyone! Here it is: the first (real) Slormite Chronicles since the full release of the game. And it’s also the fiftieth! Not bad! I’m definitely sweating a lot less than I was for Slormite Chronicles #49 which I wrote just a week before release. Feels like that was six months ago though. For all the players who joined us with the official 1.0 release: we publish a devlog we call the Slormite Chronicles on the 6th of every month, which is the anniversary of the game’s Early Access launch. In today’s Chronicle: a quick look back at the release, some of the current issues we’re facing, and what’s next for The Slormancer. The 1.0 Release |
| The Slormancer v1.0.1: Patch Notes | 2025-06-03 | Hello everyone! Now that the release is behind us and that I have a bit more time to work on The Slormancer, here's the first round of additions and fixes. To avoid breaking anything that will prevent lots of players from enjoying the game, we will be deploying (almost) every single patch in the Experimental Branch for a short period of time, until we're sure that the new version is stable. Patch 1.0.1 is now available on the Experimental Branch and should hit the Default Branch soon. So if you want to give it a try, right click The Slormancer, choose Properties then Beta and select Experimental. Important: The Experimental Branch will use th |
| Special Slormite Chronicles | 2025-05-20 | Hello everyone! Welcome to a very special edition of the Slormite Chronicles! Since a lot of new players have joined us recently, here’s a quick reminder: the Slormite Chronicles is what we call our devlogs. We publish one on the 6th of every month to celebrate the day The Slormancer launched in Early Access. But hey, we didn’t want to wait until the 6th this time. So here’s a little bonus Chronicles to give you a quick recap of how launch week went, and what’s coming up next! What a Week! Launch week officially ends on Tuesday, May 20th at 7pm (which is just a few hours from the time I’m writing this). And overall… it went pretty well! We so |
| The Slormancer v1.0 is now available! | 2025-05-13 | The Slormancer is now out of Early Access The Slormancer is the result of countless hours of work but it was made possible thanks to the incredible support, feedback, and passion of our player community throughout its development. From the bottom of our hearts, thank you for being part of this adventure! The Slormancer: From 0.1 To 1.0 We need your help! As a small indie team, your support means the world to us. If you’ve enjoyed your time with The Slormancer, there are a few simple things you can do to help us make this release a success: Tell your friends about the game, or share the news on social media! Leave a positive review on Steam if |
| The Slormancer: Supporter Pack, Achievements, Cards & Badges | 2025-05-12 | Hello everyone! The Slormancer leaves Early Access tomorrow -sweating intensifies- Here's a count down timer to the release. Supporter Pack Our wonderful Supporter Pack is now available! However, please note that its content will only be accessible with the 1.0 version of the game, which will be released tomorrow unless you’re participating in the Experimental Branch, in which case you’ll have immediate access to its content. https://store.steampowered.com/app/3625910/The_Slormancer__Supporter_Pack Slorm of Gold In The Slormancer, Bryan didn’t have the best fate… but that doesn’t mean he can’t shine! With this DLC, give him a second (and much |