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Quake II RTX — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Quake II RTX v1.8.0 Update2025-03-26Maintenance update that includes the fixes and features introduced in the past two years. Highlights: - Added screen warping when underwater - Added an option to shoot at the crosshair (aimfix) - Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator - Added limited compatibility with Quake 2 Remastered maps - Merged lots of changes and fixes from Q2PRO - Fixed various system compatibility and rendering issues Change Log
Quake II RTX v1.7.0 Update2023-04-18Maintenance update that includes the fixes and features introduced in the past year. Highlights: - Added a player flashlight (use "bind toggle cl_flashlight" to bind it to a key) - Fixed multiple compatibility and stability issues - Fixed some texturing issues - Reduced visual noise and flicker in some conditions - Tuned some visual effects like full-screen blend and particles Change Log
Quake II RTX 1.6.0 Patch2022-01-21Hey, everyone! Today we're releasing v1.6.0, featuring the below fixed issues and improvements. Breaking Changes: Re-designed the material definition system for flexibility and modding. Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier. New Features: Added a setting to enable nearest filtering on world textures, pt_nearest. Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets (https://github.com/NVIDIA/Q2RTX/issues/151) Added support for converting sky surfaces into lights based on their fl
Quake II RTX 1.5 PATCH2021-03-30Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements. New Features: Added support for ray tracing using the `VK_KHR_ray_query` extension API. NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer. Fixed issues: Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103 Fixed the invalid Vulkan API usage that happened in the bloom
Quake II RTX 1.4.1 PATCH2021-01-28Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements. Fixed issues: Fixed a crash on launch when there is no "newgame" command, for example, when someone overrides the default.cfg file. Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99 Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84 Fixed the bloom output jittering when DRS is used. Fixed the game not launching on pre-r460 NVIDIA GPU drivers: https://github.com/NVIDIA/Q2RTX/issues/100
Quake II RTX 1.4.0 PATCH2020-12-15Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends. New Features: Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales. Fixed Issues: Fixed a crash that happened when there are no available sound devices. Fixed a few issues with the tone mapper and the profiler for AMD GPU compatibility. Fixed a server crash: https://gith
Quake II RTX 1.3.0 PATCH2020-01-06Hey, everyone! Today we're releasing v1.3.0, featuring an exclusive Photo Mode, support for video cutscenes, and further improvements. Read our full article here. New Features: Added Photo Mode Added free camera controls for Photo Mode when the game is paused. See the Readme for more information. Added support for Depth of Field in Photo Mode Added support for campaign video cutscenes. Added support for selecting which display should be used for the fullscreen mode. Added support for loading map-specific files with sky clusters, which should be useful for custom maps. Added display of the selected inventory item name in the status bar. Photo
Quake II RTX 1.2.1 PATCH2019-11-28Today we're releasing a minor update for Quake II RTX, v1.2.1. This update focuses mostly on fixing the issues reported by the community since the launch of v1.2.0 two days ago. Fixed Issues: Fixed the bug with broken OpenAL sound on certain maps: https://github.com/NVIDIA/Q2RTX/issues/47 Fixed the material on the pipe at the end of the `strike` map. Fixed a typo in the `pt_enable_sprites` cvar name. Fixed the handling of swap chain image layouts to avoid the black screen bug on a future driver version Restored the "projection" setting in the Video menu.
Quake II RTX v1.2 Update: Download For Free For Improved Graphics2019-11-26In June, we released our ray-traced remaster of the beloved 1997 first-person shooter. Now, we’re launching a major v1.2 update that further improves graphical fidelity, and introduces new configuration options so you can tailor the experience to your liking. Most noticeably, we’ve updated over 400 textures to improve image quality, and have improved the rendering of metals, which together significantly enhance the look of many levels and areas. Water has improved, too, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of surrounding detail. Re
Quake II RTX 1.2.0 UPDATE2019-11-26Hey, everyone! Today we're releasing v1.2.0, coming with fixes and improvements. Read our full article here. New Features: Added support for dynamic resolution scaling that adjusts rendering resolution to meet an FPS target. Added support for multiple reflection or refraction bounces. Added light coloring by tinted glass. Added support for security camera views on some monitors in the game. Added god rays in reflections and refractions, improved god rays filtering. Added a spatial denoiser for the specular channel. Added support for loading custom sky (portal) light meshes from .obj files, and added portal light definitions for many maps in t
Quake II RTX 1.1.0 UPDATE2019-06-19Today we're releasing v1.1.0, coming with fixes and improvements. New Features: Added music playback support - see the Readme for instructions. Fixed Issues: Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the biggun map. Fixed the issue with players spawning at the wrong level entrance after loading an autosave. Fixed the Linux install script to work with spaces in paths. Fixed the interpretation of pt_fake_roughness_threshold. Fixed the bright noise that appeared at the end of the hangar2 map after closing the hangar doors. Fixed the image blurring on FOV changes. Added limits for sky brightnes
Quake II RTX Installation guide + Multiplayer + FAQ2019-06-06Hello Everyone, Welcome to our NVIDIA Quake II RTX installation guide + FAQ page. Make sure to check out the video link below on remastering a classic game with our Ray Tracing technology! Tony Tamasi - Remastering 1997's Quake II with Ray Tracing Q: Where can I get the game? A: You can get the game in the following two ways. Download game installer package from NVIDIA website www.GeForce.com/QuakeIIRTX Download game installer on Steam https://store.steampowered.com/app/1089130/Quake_II_RTX/ Q: How do I install and play the Quake II RTX? Download QUAKE II RTX game from any of the above mentioned ways. Double click on the installation file to
Tony Tamasi - Remastering 1997's Quake II with Ray Tracing2019-06-04https://www.youtube.com/watch?v=p7RniXWvYhY