STEAMYDATA

Fireworks Mania - An Explosive Simulator — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
[EXPERIMENTAL] v2026.4.32026-05-02NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Changed- Increased Physics Tool range from 20 to 30 meters- Updated the UI showing info about the mod the selected firework is from in the InventoryYouTube | Twitch | Twitter | Discord- Happy testing, enjoy! 🤓🕺
Developer News - April 20262026-05-01Hey!Its been another month and time for an update from the developer - aka me 🤓This will be a short one this time. Nothing much have happened on the Firing System sadly, as I had to prioritize some other stuff this month. I have a bunch of todo's I need to do based on the valuable feedback I already got from the ones of you who have helped test it - thank you! I mentioned in the last Developer News that I was hoping to be able to push what was on Experimental to all during April. However, I still don't feel it's all ready yet, so have to wait with that. However, you can still try it out and help test it, by switching to the Experimental beta
[EXPERIMENTAL] v2026.4.22026-04-14NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Added temp command to adjust flying speed. You can only adjust your own fly speed and its not saved, so its per host session. fm-player-fly-speed (0-40)- Added logic to now skip an loading background by pressing space. Right there there are no UI showing you can do it, but its there and the loading backgrounds are kept for longer per default to give people a change to read i
[EXPERIMENTAL] v2026.4.12026-04-02NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Added settings to turn on/off the "Grain" postprocessing effect. It apparently annoyes some players :)### Fixed- Fixed the native mouse cursor being visible when GamePad is the active input device- Fixed that you cannot moved when the Inventory is open and you are using a controller/gamepad, as before the player might be moving while navigating the UI depending on how you we
Developer News - March 20262026-03-31Hey!Its been another month and time for an update from the developer - aka me 🤓Firing System StatusAs mentioned in the last Developer News, I have put out an "alpha" version of the "Firing System" on a Steam beta, so the ones of you who want, can help test it and give feedback. On purpose this beta branch is private and you need a code to access it. All can access it if they have the code, but I only want player that really want try it out and are aware that its early on. Therefore, I'm making it a little bit hard to find, to avoid players getting into it without knowing what they do. If you wanna try it out, look at the pinned messages in t
[EXPERIMENTAL] v2026.3.72026-03-29NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Added UI Scale setting### Changed- Improved Spawn Tool so the placeholder object now move smoother- Improved the Physics Tool so the object you move now move smoother- Improved the PickUp Tool to the object you hold now move smoother- Increased the width of the Physics Tool laser- Improved the controller/input tooltips. Changed the icons for keyboard/mouse inputs and the act
[EXPERIMENTAL] v2026.3.62026-03-27NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Added a new "dynamic performance" feature, which is turned on by default. The reason for this is to try and at least keep the FPS to a somewhat decent level, even when a lot of stuff goes off. Its of cause not always possible, but the game now tries to disable various particle system modules and decrease the physics calculations, when the fps gets below 50. Its still work in
[EXPERIMENTAL] v2026.3.52026-03-22NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Made Spawn Tool network enabled, so you can now see what other players are about to spawn- Made Physics Tool network enabled, so you can now see the laser from the player grabbing an object. Furthermore, the grabbed object is now also outlined if you are fairly close to it### Changed- Changed how the Physics Tool work technically. This have the effect that when you move obje
[EXPERIMENTAL] v2026.3.42026-03-20NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- The list of mods used in a blueprint is not saved in a blueprint. This also means, going forward, if you load up a blueprint and miss one or more of the mods the blueprint was created with, you get a notification popup informing you about it### Fixed- Fixed "Out of memory" error for some fireworks from the Workshop. Was a general thing, that could happen in some cases- Fixed
Fireworks Mania On Spring Sale - 35%2026-03-19Hey! Not really much to say other than Fireworks Mania is on sale 🎆 I'll go back to the cave and work on new features 🤓
[EXPERIMENTAL] v2026.3.32026-03-16NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Added host setting to enable/disable fly mode- Added logic so when you press "jump" when in fly mode you fly upwards### Changed- Smaller object rotate more now when thrown, before the size had an impact on how much or little the objects where rotated- Prevent Vivox to signin in singleplayer games- Upgraded to Unity 6000.3.11f1### Fixed- Fixed initial errors related to monito
[EXPERIMENTAL] v2026.3.22026-03-12NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Fly mode! You can now see your fireworks from a whole new perspective. Double press jump and you are off### Fixed- Fixed the fps drop bug! This is a HUGE thing! You should no longer see/feel that odd shutter/lack happening every few seconds, for some it was more noticeable than for others, but it's a huge win to have fixed this as it have been a super long battle trying to f
[EXPERIMENTAL] v2026.3.12026-03-08NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Added a slight torque/rotation to objects when throw to make it feel and look a bit better, was too stiff before- Added more item details in the Inventory! You can now see which mod the item is from, who the creator is and some more information. Very useful, so you no longer have to remember what items comes from what mods, which can be helpful if you see an item that does n
[EXPERIMENTAL] v2026.2.32026-03-04NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Added- Added Brightness setting### Changed- Upgraded to Unity 6000.3.10- Changed some settings related to the amount of frames between the same sound can be played. This is an attempt to, if not fix, then at least minimize the cases where you can notice that all sounds where played from explosion effects in fireworks- Improved mod loading times a bit by avoid having to delete and r
Developer News - February 20262026-02-27Hey!Its been another month and time for an update from the developer - aka me 🤓Firing System StatusI'm finally back on the Firing System! Visually, it looks very much as it did before, but I have changed and simplified a lot of stuff behind the scenes. Also I have changed it to also work in multiplayer now. So technically it's working in multiplayer, but there are tons of challenges arising from that, like who should be able to do what etc. However, right now I'm not super focused on that, I'm more focused on getting it to be easy to use and intuitive. At least as intuitive as possible, because setting up a show like this will be more compli
v2026.2.22026-02-18### Changed- Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it- Cleaned up some of the loading backgrounds that was not in the correct size/aspect ratio- Changed some logic to clean up loading background from memory when leaving the Loading scene### Fixed- Attempt to fix some DOTween related warnings about null reference, with a newly found .SetLink method (You learn something everyday right)- Attempt to fix
[EXPERIMENTAL] v2026.2.22026-02-06NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Changed- Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it- Cleaned up some of the loading backgrounds that was not in the correct size/aspect rat
v2026.2.12026-01-30### Changed- Tweaked and changed the smoke to be less visible to not take focus from the fireworks, at the same time of having visible smoke to give the "New Year" vibe. (A lot of tweaking, which ended almost back at where we started)- Downgraded to Unity 6000.2.10f1 again, as there seems to be a FPS shutter issue in Unity 6000.3.x for some players. Sadly we just have to wait it out and see if Unity fixes it, as I have no way of reporting it, as I cannot reproduce it on my machine### Fixed- Fixed bug where items shooting out of a mortar was not visible for clients- Fixed fps stutter/drop by downgrading Unity as mentioned above- Fixed (hopeful
Developer News - January 20262026-01-29Hey!Its been another month and time for an update from the developer - aka me 🤓(🎶Cool guys don't look at explosions🎶)City now fully destructibleOne of the things I have spend a lot of time on this month have been to make the last buildings destructible in City. I even livestreamed some of it for the ones that are interested in that.Fixing bugs and fpsAnother thing I have spend a long time (too long!) have been chasing a freaking fps shutter/drop bug. Long story short, I (with the help from Truxty who got the issue) ended up figuring out it was due to upgrading to Unity 6000.3. So I sadly had to downgrade to Unity 6000.2 again. I'll try and
[EXPERIMENTAL] v2026.2.12026-01-28NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".### Changed- Tweaked and changed the smoke to be less visible to not take focus from the fireworks, at the same time of having visible smoke to give the "New Year" vibe. (A lot of tweaking, which ended almost back at where we started)- Downgraded to Unity 6000.2.10f1 again, as there seems to be a FPS shutter issue in Unity 6000.3.x for some players. Sadly we just have to wait it out an