STEAMYDATA

Timberborn — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Timberborn mod-making competition is here!2026-04-23Hello, everyone!The full version of Timberborn is available, and among the highlights of the 1.0 mega-update were changes to the modding pipeline. Creating mods has never been easier - in many cases, you need zero coding experience.Now it's time to up the stakes with the first-ever Timberborn modding competition!🦫 What do I do?This is our first mod competition, so let's keep it simple. There are three categories in which you can compete:New game content - mods that add new buildings, map objects, beaver factions, you name it.Quality-of-Life - mods that improve the players' experience, add new ways of accessing and using in-game data, simplif
Patch notes 2026-04-20 (main branch)2026-04-20Hello, everyone!The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch.Misc.On Steam Deck, the game now initializes with increased UI scale to make it more legible.Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.Re
Patch notes 2026-04-16 (experimental)2026-04-16Hello, everyone!We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy!Misc.On Steam Deck, the game now initializes with increased UI scale to make it more legible.Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.Replac
Patch notes 2026-04-09 (main branch)2026-04-09Hello everyone, We need to take a small step back on the main branch.Bug fixesWe reverted changes related to water pump exploit, as it made impossible to play on some maps.
Patch notes 2026-04-08 (experimental)2026-04-08Hello everyone,Some of your beavers have been having quite a tough time since the previous changes, so we're taking a small step back. Bug fixesWe reverted changes related to water pump exploit, as it made impossible to play on some maps.
Patch notes 2026-04-07 (main branch)2026-04-07Hello everyone!Let's celebrate International Beaver Day with the main branch patch notes!Misc.The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed.Slightly reorganized beaver needs categories in the UI panel.Reduced memory usage by not loading some unnecessary assets.Placing tunnels and terrain blocks is now more consistent across different camera angles.Added a dam-related tip to the Droughts tutorial path.Made further improvements to the consistency of physical and mathematical units across in-game text.The construction progress panel was moved to the bottom, so the interactive elements in the select
Patch notes 2026-04-02 (experimental)2026-04-02Hello everyone!Here we are with some extra tweaks. The beavers were getting too smart, so we removed the "Knowledge" category. Have fun, kits!Misc."Books" need is now part of the "Fun" category after the "Knowledge" category was removed.Slightly reorganized beaver needs categories in the UI panel.Fixed Mechanical Pump description in Simplified Chinese.Bug fixesFill Valve's target height should now be correctly rounded in the building panel.Modding cornerAdded construction stage for Jam Stove from example building template.
Patch notes 2026-04-01 (experimental)2026-04-01Hello everyone, It's another week and another set of patch notes! Get ready! Misc.Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”.Reduced memory usage by not loading some unnecessary assets.Reverted the recent changes in object selection. Implemented a different approach that should address previous problems without (hopefully) introducing new bugs.Placing tunnels and terrain blocks is now more consistent across different camera angles.Bug fixesFixed the incorrect label for bots' durability.Water pumps water exploit was greatl
Patch notes 2026-03-25 (experimental)2026-03-25Hello, everyone!Are you ready for a bunch of fresh experimental tweaks? Here we go! Misc.Added a dam-related tip to the Droughts tutorial path.Made further improvements to the consistency of physical and mathematical units across in-game text.The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position after that building is finished and the construction progress panel disappears.Bug fixesContamination no longer leaks through Throttling Valves.Fixed water flowing through a Floodgate when placed atop a Valve.The capacity numbers for goods no longer include stor
Patch notes 2026-03-23 (main branch)2026-03-23Hello, everyone!The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF!Bug fixesThe layer tool no longer hides plane pilots if you click them first.Fixed the indicator's color customization showing up upon disabling color replication.Fixed the duplication tool overwriting the color replicated by the Indicator.Buildings that are stopped by automation no longer have their inputs carried out.Fixed a rare crash occurring while disabling the Steam overlay.Fixed reacting to keys pressed during the game load (for example, changing the game speed or selecting an object after a save loads).Beavers no longer drop g
Patch notes 2026-03-17 (experimental)2026-03-17Hello, everyone!The 1.0 launch weekend was crazy - at some point, over 25,000 people were playing the game at the same time on Steam alone. We thank you so much for your support. It means a lot to us.The bugs will not fix themselves, though, so here comes our first post-release experimental patch!By the way, if you're new to Timberborn and would like to learn more about how to participate in the experimental branch shenanigans, check out this thread.Bug fixesThe layer tool no longer hides plane pilots if you click them first.Fixed the indicator's color customization showing up upon disabling color replication.Fixed the duplication tool overwr
Patch notes 2026-03-13 (main branch)2026-03-13Hello, everyone!The dust hasn't settled after yesterday's magnificent 1.0 launch, but this won't stop us from squashing bugs! The recent tweak is now live on the main branch.Bug fixesWe squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.
Timberborn 1.0 is live!2026-03-12Hello, everyone!The big day has come. After over four years in Early Access, Timberborn 1.0 is live!It was a long, sometimes bumpy road, but today, we are proud to give you the full version of our beaver city builder. With seven major updates and the 1.0 mega-update, Timberborn is a better, bigger, deeper, and prettier game. It is a dream come true for us, and it exceeds anything we hoped for when we started working on it eight years ago.We wouldn’t get here without our players’ overwhelming support during the Early Access journey. For all your feedback, for all your contributions to the community, and for every hour you spent in the game - w
Patch notes 2026-03-12 (hotfix, experimental)2026-03-12Bug fixesWe squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.
One Day to Launch: Post-hooman Reality2026-03-11Timberborn 1.0 goes live tomorrow (March 12, 5 PM CET - mark your calendars)! This calls for the final part of our little countdown, which we began with a look at the two beaver factions and continued, covering the unique aspects of beaver city-building. Today, let’s take a peek at life in the post-human (or, as a beaver would say, post-hooman) wasteland.But first... have you clicked that very tempting "Wishlist now" button below?Post-human post-apocalypseIn case you haven’t figured that out by now, in the world Timberborn, humans are but a faint memory - it is evolved beavers fighting for survival and a better tomorrow for the entire planet.
Patch notes 2026-03-11 (experimental)2026-03-11Misc.We added some logging code to catch that rare pesky bug that is avoiding us.
Two Days to Launch: Building the Beaver Way2026-03-10Hello, everyone!The full version of our beaver city-builder launches in exactly two days - at 5 PM CET on March 12, 2026. Today, we’re continuing our little countdown with another preview, following up on yesterday’s post on the two playable factions. Let’s dive into the unique beaver city-building mechanics in Timberborn!But first: have YOU wishlisted Timberborn?Water and Water PhysicsWe’re very proud of the progress our hallmark feature made. In the early Timberborn days, water was just a flat blue surface. In Timberborn 1.0, it irrigates the soil, allowing plant growth, and uses full-on 3D water physics. It forms waterfalls, spills over in
Patch notes 2026-03-10 (experimental)2026-03-10Misc.Added click sound to the Continue button in tutorial.Updated the Customize color icon in the entity panel.Made some tweaks in the Polish translation.
Three Days to Launch: A Look at the Two Beaver Factions2026-03-09Hi, hey, hello!The full version of our beaver city-builder launches in exactly three days - at 5 PM CET on March 12, 2026. To make the final wait easier and give our new player an extra introduction, here's a preview gathering some of the most important info about our two beaver families!But first - if you haven't, be sure to add Timberborn to your wishlist!In Timberborn, we have two playable factions: the nature-friendly Folktails and the industrious Iron Teeth. While both are skilled engineers who tame water, terraform the land, and grow their cities vertically, each faction is unique - not just in the lore and visuals, but also in their ar
Patch notes 2026-03-09 #2 (experimental)2026-03-09Misc.Updated models for Flow, Depth, and Contamination Sensors.Added missing translations.Bug fixesFixed Inventor translations in Simplified Chinese.