STEAMYDATA

Fear & Hunger — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Fear & Hunger - Version 1.4.1 Update!2021-01-11List of general updates: - Bug fixes * Game freezes that occured while looting should be fixed now (Thanks to Zoni Ramboni and Tiz on the discord channel for pointing me the root of the problem) * Black screen while games goes on should be fixed now too * Marriage of flesh graphics missing should be fixed * Small fixes here and there - You can now save on any of the beds found in the game (not without potential danger though) - There are now way more torches and resources for crafting them - You can pick up torches from the walls in the mines - You can tear various fabrics to get cloth fragments - You can now actually get Blue Sin and its cur
Fear & Hunger - Version 1.4.0 Update!2020-08-31List of general updates: - Fixes and tweaks - Torch/Darkness mechanic - Terror & Starvation mode - Added Sanity mechanics and scenes - Miasma nerf/new mechanic - small events with Embryo and Harvestman Updates exclusive to Terror & Starvation mode: - The extra boss of the void is now Terror & Starvation only - lots of little bullshit - small events with Crow Mauler and Black Witch - 2 new enemies (variations of existing ones - kinda) - tougher enemies and harder to run away - inclusion of rotten food The biggest update is the torch system. It doesn't have a big impact to the normal mode (Fear & Hunger mode), but the update also introduces a n
Fear & Hunger Version 1.3.0 Update!2020-02-21List of changes: - A rather big combat rebalance - The double coin toss system from F&H:Termina to reduce the rng - The Gauntlet has a decent sized area expansion - The Void has a smaller area expansion - Interactions with Trortur are expanded, including a rather unique reward at the end of that quest - Penance Armor - A couple of new regular enemies - A new late-game boss - Graphical updates - Some small additions here and there - The Ending A boss has got a slight tone shift and graphical updates. - Some fixes ofc Some might notice that there are now hidden achievements too. They were meant to be part of the update, but unfortunately I ran
Linux port is available on itchio2019-09-11So I finally got around making the Linux port for the game. The port is experimental though and that is why it's only available on itch.io currently. The port hasn't gone through proper testing, because I don't have any way to do it myself. So if you try it out, I'd appreciate feedback greatly! Also if some game breaking problems come up, it's needless to say that you can get your money back. Get it here! If things go smoothly, the version will be available on Steam later on too and naturally you can get Steam keys then.
Quick fixes - Version 1.2.22019-09-11Quick fixes - Version 1.2.2 The update doesn't have any new content per se. It's just there to fix the biggest problems the last update brought. Namely the battle with the Tormented one should be fine now. (Let me know if this is not the case!) And also the Phase step magic is hopefully functional now...
Version 1.2.1 Update!2019-08-27I finally got the new minor update up! For various reasons I had lots of trouble getting this update out even if the content was technically done long time ago already. Better late than never I guess. So... What's new? - Some fixes, even though bunch of bugs still remain. - Some balance tweaks, for example the War scythe is nerfed a bit. - Some new map variations for Level 1-1, Basement 1, Level 5 mines and Level 6 Thicket. To quickly try these out without rng, name your character SET D (with capital letters and all) You will hear a bell ring to signal it worked and then you get to rename the character whatever you like. - Deeper Thicket is a
Fear & Hunger: Termina in development2019-08-08The sequel to the F&H is in development and has been for a short while now. But here is the first reveal trailer to show off what has changed. It is going to be a little different experience for sure. For one, there is a rather large time jump and the setting is more open. Check it out: https://www.youtube.com/watch?v=G_9kFoR6WLU More info will be coming later on! And hopefully I'll have the next minor update for F&H1 available soon too. I've had some technical difficulties with that one. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34248607/048c8d932d4d1ca62b1aef8851fecea348b4911a.png https://steamcdn-a.akamaihd.net/ste
Updated Version 1.2.0 !!2019-04-18Version 1.2.0 Updates Okay first of all, the game engine has gone through big changes under the hood. With big changes there are probably going to be new bugs too. So I’d really like to hear about possible graphical glitches when it comes to character graphics. Stuff like wrong weapon showing in battle, dismemberment not showing correctly, etc. I didn’t run into problems myself, but still… Also possible performance changes (for better or worse) would be great to hear! Rough idea about the changes: Small expansions to existing areas. Most notably the level 6 Mines An entirely new area if you pursue Endings D or C New Ending C-II Small new scen
What's going on2019-03-09I haven't made a proper update post in a while, so I thought I'd break the silence a bit. So yeah, the game has been getting nice exposure and compared to the pre-release days the player base seems to be like 100x bigger. I'm really glad people have found the game! :D The release of the game has kept me busy too. It took me by surprise how much time it takes to do all the answering and managing the game on multiple platforms, along with working on fixes and all that of course. I got a bit overwhelmed for a moment there, but I've learned since to take things easier, so no complaints there. It's a positive problem if anything. There are still n
Updated Version 1.1.3 !!2019-02-05I think I finally managed to find the source of the notorious 'black out' glitch that happened near the Tower of Endless in previous builds. In the last update this bug was still a bit mysterious, because I could never replicate its effects on my playthroughs and generally just didn't find what caused it. So instead of fixing the source of the bug, I tried to treat the problem with a quick emergency fix that was supposed to keep the area lit no matter what. But that was like treating a leak on a dam with a band aid. After going through numerous events and functions in the game I think I finally found the source. But again, if it is not fixed