Hellish Quart — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Small update 2026.05.01.0 | 2026-05-01 | Update 2026.05.01.0 TWEAK: - various small tweaks Next: New character in progress, first episodes of the second half of the cinematic story mode, new arena. |
| Update 2026.03.23.0 | 2026-03-23 | Hellish Quart pre-alpha v.2026.03.23.0 FIX: - Advanced gore: disabled for characters using skins, which don't have a full set of custom gore wounds - Father Zera: fixed a bad transition in (RFF) Right + 1, 2 combo - Father Zera: more stable active ragdoll - Most characters: more stable active ragdoll - a bit smoother FPP camera - Blood decals on the head no longer spawn in FPP in Player character - Brothel Arena: fixed UV on some models - Gallows Arena: fixed postprocessing - Tutorial: fixed regression - last step NEW: - Tarnavski: new advanced gore wounds TWEAK: - thinner weapon colliders |
| Update 2026.03.12.0 | 2026-03-12 | Hellish Quart pre-alpha v.2026.03.12.0 FIX: - LARP mode: fixed some audio and wrong 3d model spawning bugs |
| Update 2026.03.10.0 | 2026-03-10 | Hellish Quart pre-alpha v.2026.03.10.0 NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go. TWEAK: - better physics-animation blending on blade collisions - dynamic muscles tweaks for more stable collisions - better hand guard colliders (if there is a hand guard) - Marie: weapon weight and balance, width of the edge detector, tip detector adjustments - Marie: tweaked blending of some thrust animations for better trajectory - Marie: more attacks are cancelabl |
| Update 2026.02.03.0 | 2026-02-03 | Hellish Quart pre-alpha v.2026.02.03.0NEW: - New Arena: The GalleyTWEAK: - dynamic muscles tweaks |
| Update 2026.01.09.0 | 2026-01-10 | Hellish Quart pre-alpha v.2026.01.09.0NEW: - New Arena: Water HammersTWEAK: - dynamic muscles tweaksHaving technical problems after this update?Visit the Technical Help page. |
| Update 2025.12.30.0 | 2025-12-30 | Hellish Quart pre-alpha v.2025.12.30.0TWEAK:- dynamic muscles tweaks- Lighting and postprocessing pass on arenasIMPORTANT:If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset the settings. Then restart the game.Click here for more technical help. |
| Update 2025.12.19.0 | 2025-12-20 | Hellish Quart pre-alpha v.2025.12.19.0TWEAK:- Yendrek: animation variables, muscles, and physics of the weapon tweaks- default muscle recovery time and max velocity tweaks |
| Update 2025.12.18.0 | 2025-12-18 | Hellish Quart pre-alpha v.2025.12.18.0TWEAK:- Samuel: active frames adjusted for dynamic muscles- Tarnavski: active frames adjusted for dynamic muscles- dynamic muscle script expansion and tweaks |
| Update 2025.12.16.0 | 2025-12-16 | Hellish Quart pre-alpha v.2025.12.16.0TWEAK:- dynamic muscle script expansion and tweaks- Maryna: active frames adjusted for dynamic muscles- Geedeon: active frames adjusted for dynamic muscles- Jan, Barabasz: active frames adjusted for dynamic musclesFIX:- Yendrek: he can no longer hit himself accidentally |
| Update 2025.12.15.0 | 2025-12-15 | Hellish Quart pre-alpha v.2025.12.15.0FIX:- Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames- Left hand weapon or shield characters: left hand integrated to the new muscle system calculations- Sava, Hasan: fixed a bug in the low attack punish moveTWEAK:- Yendrek: rebalanced weapon mass (more top-heavy)- Canceling an attack after being blocked now stiffens the hand muscles faster, allowing for faster guard (but this will turn off if it requires an impossible physics scenario) |
| Update 2025.12.14.0 | 2025-12-14 | Hellish Quart pre-alpha v.2025.12.14.0TWEAK:- Tweaks of the dynamic sword arm muscles script- Physics solver tweaks- Lowered maximum allowed angular sword speed for more stable collisions- Jan, Barabasz AI: fixed a bug where they would constantly cancel and retry attacksFIX:- fixed regression: impact variable bug- Tarnavski: fixed a bug where his sword kept colliding with its own hilt- Jacek: near variants of attack animations adjustments for dynamic muscles- Stable mode: edge detectors improvementsKnown issues:- Slowing down time interferes with Precise mode physics; parts of the models can get stuck momentarily (fix coming soon)- Some attac |
| Update 2025.12.11.0 | 2025-12-11 | Hellish Quart pre-alpha v.2025.12.11.0FIX:- Isabella: fixed trajectories for High Guard Backward cuts- Stable collision mode: brought back raycast hit detection (instead of the new Collision detection) for this mode only, so it works like before the recent changes, if you choose this mode. Remember to also turn off the Dynamic Muscles option if you want the game exactly like it was before. Having technical problems with the game? Visit the Technical Help page. |
| Update 2025.12.09.0 | 2025-12-09 | Hellish Quart pre-alpha v.2025.12.09.0FIX:- Yendrek: adjustment to new collision system and physics tweaking pass- Kalkstein: (RFF) LG + Y - fixed too short active frames- Blade bashed down stagger is now cancelable earlier by simply pressing Back, and not only by dodging back |
| Update 2025.12.08.0 | 2025-12-08 | Hellish Quart pre-alpha v.2025.12.08.0FIX/TWEAK:- Adjusted right hand colliders to the new Collision system- A bit weaker muscles right before the moment of the upcoming sword impact on cut- A bit weaker muscles right before the moment of the upcoming sword impact on thrustHaving technical issues after an update? Visit the Technical Help page. |
| Update 2025.12.07.0 | 2025-12-07 | Hellish Quart pre-alpha v.2025.12.07.0TWEAK:- Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection. |
| Update 2025.12.06.0 | 2025-12-06 | Hellish Quart pre-alpha v.2025.12.06.0NEW:- New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just 50-70%, as before. This works best with the "Precise" collision setting. You can turn this OFF in Options if you like.- New info panel: If you play the game on Steam Deck, a panel will show in the Graphics Options menu that informs how to set up your Stea |
| Update 2025.11.28.0 | 2025-11-28 | Hellish Quart pre-alpha v.2025.11.28.0FIX:- Added a third, backup hit detector inside the blades to decrease the amount of missed detections on very fast swings at 60fps\: Fixed regression: interactive tutorial fixTWEAK: - Yendrek: corrected High Guard Attacks animation blending - guard poses adjustment - camera bledning tweaksHaving technical issues after an update?Visit the Technical Help page. |
| Update 2025.11.26.0 | 2025-11-26 | Hellish Quart pre-alpha v.2025.11.26.0TWEAK:- Added Reassign Controllers button to Character Selection menu |
| Update - New Swap Sides Options | 2025-11-25 | Hellish Quart pre-alpha v.2025.11.25.0FIX:- The fight won't start until Sava's Start animation finishes - Fixed a few bugs in the Main Menu - Zera: fixed the (RFF) Right + Y attackNEW:- You can now reverse the Camera angle during a fight with the Share button (formerly known as Select) or F8 key, effectively swapping sides. It is turned off in the Story Mode and Arcade Mode, due to custom UI in those modes. - 2 player mode allows you to choose if you want to automatically swap sides every fight, every round, never, or at will with a button |